|
|
|
|
|
July 24th, 2009, 08:37 PM
|
Sergeant
|
|
Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Over half of the territories I've seen so far are heavy cav, including all but 1 of my capital borders. I would be ruined if I was using a nation with weak troops.
|
July 24th, 2009, 08:43 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Yeah, I'm in the same situation. Heavy cavalry, wind masters, elephants, and this turn? I found some druids and dark vines. Sigh. I really shouldn't have let myself be cowed in the beginning by a HC province I shied away from, I have this feeling I'm really going to regret it in a few turns. Unless maybe one of my neighbors happens to be playing skavens or tharoon... but I am betting it will be alugra or something :P
|
July 26th, 2009, 01:28 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Well when I was playing around with the skaven preparatory to this I actually found that the plague censor sacreds were quite good at expansion with something like an S9D?N4 bless. Just 5 with a shaman/priest/whatever could comfortably clear a few provinces, and you can churn that out in a single turn.
|
July 26th, 2009, 01:44 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Interesting. I would never have tried to expand using censor bearers. How do they fare against cavalry/elephants? This is where I'd really expect them not to work out so well, at least not without some kind of screen.
Also, are you back? Do you need nehekhara transferred over to your control now or has llama already done that?
|
July 26th, 2009, 03:29 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Censor Bearers do make good expanders, with a screen of there green friends. Though against large enemies and missile heavy armies they can die quickly.
I've come to realise if you want to play Skaven then take a F9 or D9 bless. To make your sacred have magical weapons.
|
July 26th, 2009, 12:58 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Yes I am back. I don't know if llama has transferred me, but I haven't gotten a turn file yet.
Back to skaven, I found that they are actually surprisingly good against cavs, but I didn't quite have the courage to send one of those expansion parties against eles. The best part about that bless is that you can get it quite cheaply, and you also get to use a thematic pretender (gray seer).
|
July 26th, 2009, 03:35 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Yeah, we just got a new turn this morning. You will want to send me your email address and I'll set you back up with your nation.
Next time I'm playing skavens I'll have to try that....
|
July 26th, 2009, 06:32 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
I would expect censers to do great against elephants, since they hit so hard. Mixed in with other pestilens they get cav def down enough to hit them and again their damage output is very high (since they have a huge two handed weapon).
|
July 27th, 2009, 05:42 AM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
For the skaven I find that a W9N4 bless works quite well and that using Censer bearers mixed with plague monks makes a good expansion army. You can get this using a Frost Father plus decent scales and a further level 4 bless of your choice. I prefer A4 for the increased protection from arrows and the extra magic diversity but really anything works.
|
July 27th, 2009, 09:54 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
That works too, but the advantage of the S9 is that it gives you a kickass pretender for the late game.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|