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January 28th, 2011, 12:22 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Waspworld (NEWBIE GAME), running
Some unexpected work showed up, I need a 24h extension.
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January 28th, 2011, 12:38 AM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
Sure, done.
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February 23rd, 2011, 06:40 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
Turn timer set to 4 days.
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March 13th, 2011, 04:34 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Waspworld (NEWBIE GAME), running
Set myself to AI, but I it might not matter at all - I had a total of 4 candles left.
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March 13th, 2011, 01:38 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
As it turns out, it didn't matter. Now I'm seeing why Jade Knives were made unique in CBM 1.7.
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March 14th, 2011, 12:37 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
I should probably have attacked you much earlier; I think I'd have an easier time dealing with Ermor.
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March 16th, 2011, 06:15 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
Wow, two candles left. I concede. Congratulations mockingbird!
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March 16th, 2011, 08:02 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Waspworld (NEWBIE GAME), running
Thanks!
It was a good game all around. I hope to see you all in another game soon.
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