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August 13th, 2011, 02:11 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I can definitely sub for LazyDays as it sounds like it's just a matter of completing routine tasks. Just let me know what you'd like recruited, research goals to aim for, etc.
As far as DawnoftheMorning goes, I'm willing to sub there if you can't find someone else but it sounds like you're at war and I can't guarantee anything (never played any era of Caelum before).
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August 13th, 2011, 02:42 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
I can definitely sub for LazyDays as it sounds like it's just a matter of completing routine tasks. Just let me know what you'd like recruited, research goals to aim for, etc.
As far as DawnoftheMorning goes, I'm willing to sub there if you can't find someone else but it sounds like you're at war and I can't guarantee anything (never played any era of Caelum before).
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That would be great. LazyDays is really just babysitting. A few forts to recruit mages from. Maybe adjust research. And that's about it
I'll let you know if I don't find a sub for Dawn.
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August 13th, 2011, 03:29 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I will also be on vacation till Thursday.
While I have access to a computer and my mails, my turns tend to get long. Perhaps we could stretch turns a little bit this week, when 2 of 4 are on vacation.
Ah, its early morning, I should read more thoroughly. Louist is away next week, so just forget it.
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August 13th, 2011, 09:40 AM
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Private
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Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Seems I have a big issue.
Dom3 is loaded on my work laptop and not on my home rig. Used to be but I recently upgraded. I have no access to do my turn file. Can we add a 48 hour delay to the this turn?
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August 13th, 2011, 10:30 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by buzzsaw
Can we add a 48 hour delay to the this turn?
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No problem with me.
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August 13th, 2011, 07:04 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by buzzsaw
Can we add a 48 hour delay to the this turn?
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Sure, 48 hours added to the clock.
Quote:
Originally Posted by Olm
I will also be on vacation till Thursday.
While I have access to a computer and my mails, my turns tend to get long. Perhaps we could stretch turns a little bit this week, when 2 of 4 are on vacation.
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How about if I switch it to 72 hour hosting? We'll be on 72 hours as of turn 40 anyway. I doubt we'll need it since we've been moving at a good pace but it will help over the next few weeks with everyone's vacations. Sometimes increasing the hosting interval results in people submitting their turns later but that's not an issue with this group so I don't see a drawback to it.
Quote:
Originally Posted by Louist
That would be great. LazyDays is really just babysitting. A few forts to recruit mages from. Maybe adjust research. And that's about it
I'll let you know if I don't find a sub for Dawn.
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Ok, sounds good. If you can't find a sub for this game then we'll have to put it on hold since you and I are at war beginning this turn.
As regards the game situation, things are getting very interesting. I've got large numbers of enemy troops along my eastern border and don't have enough resources to defend against them all so I'll have to pick my spots, hopefully win some battles, and then capitalize on that.
Olm, I'm annoyed at myself for missing the province connection between 86 and 97. I moved my forces to 89 thinking I'd block your army. Now you've got a good size force running around inside my borders. 
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August 16th, 2011, 09:10 AM
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Private
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Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Thanks for the extension!
Samhain has new commitments (real life) so I will be offically taking over for him. Please hold your applause. 
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August 16th, 2011, 10:43 AM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I have no new commitments, actually. Real life is just normally hectic. I just thought if you were enjoying yourself I should offer the option to continue. It's an option I would want if I were subbing.
Thanks again for taking over for me. And, have fun everyone!
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August 16th, 2011, 10:41 PM
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Private
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Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Samhain
I have no new commitments, actually. Real life is just normally hectic. I just thought if you were enjoying yourself I should offer the option to continue. It's an option I would want if I were subbing.
Thanks again for taking over for me. And, have fun everyone!
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Well then, I stand corrected.

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August 16th, 2011, 02:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Thanks for playing Samhain and welcome again to the game buzzsaw! 
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