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  #141  
Old March 9th, 2012, 11:24 AM
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samoht samoht is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by bbz View Post
They can summon troops and cast any other magic rituals as long as they have lab in the besieged fort
Ahh thats probably what it was. I'll have to go refresh myself as to what MA Abysia can wield.

IF IT ISN'T ALREADY TOO LATE.
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  #142  
Old March 9th, 2012, 11:30 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Yeah now it's your turn to suffer !
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  #143  
Old March 9th, 2012, 11:32 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

NoooooooOOOOO! I'm a n00b. Go easy on me.

edit: should have just paid attention to the score graphs. Also: what a crappy starting position for me to have. Right next to the nation tailor made to counter mine.
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  #144  
Old March 9th, 2012, 12:27 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Yay, this game looks like it's turning into a fun one. the man-child inside me is happy that we didn't abort.
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  #145  
Old March 9th, 2012, 03:26 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

The man child inside of me is furious that, even with taking Lucke-3 scales, not only have I yet to have a single good random event, I had two horrible random events last turn.

I blame Illwinter.
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  #146  
Old March 11th, 2012, 10:00 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Attention other nations of the world! Arcoscephale is seeking Water gems and will give out any equal trade for them (Except pearls, they will go for a fair 1.5/1 trade)

In addition, an Armour of Twisting Thorns would be just dandy. If you have access to this creation we would be interested in trading for it.

Now that we think of it, we could also use Earth Gems. About 10 of them. Make your offers!

Last edited by Nosantee; March 11th, 2012 at 10:21 AM..
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  #147  
Old March 12th, 2012, 02:53 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
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  #148  
Old March 12th, 2012, 07:36 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
Well, I figured it'd be worth a measly 90 gold mage to potentially mark a SC pretender or something. Lucked out that no one else sent something.
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  #149  
Old March 12th, 2012, 08:38 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Bullock View Post
Yeah now it's your turn to suffer !
I believe Niff. has suffered enough now. As if their kingdoms starting location was not enough already.

The Caelum empire expects for the armies that are assaulting Niefelheim to back away from our frost loving comrades immediately, or else face a sudden, and drastic change in the political landscape of this world.

Sincerely, Gael X Lord of heaven, and earth, and all things between.
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  #150  
Old March 12th, 2012, 08:54 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
Lol, Ronove will eat the first horror that shows up for breakfast with his new Helm, Magical Trident and Heroic Quickness.

Even before giving him any magic items he has 8 attacks/round, 21 attack skill, 30 defense skill and 25 protection.

Unfortunately, it is far more likely that I will win the game before Ronove sees his first horror.

Just for the record, with these Arena rewards I would GLADLY take a horror mark as part of the cost.

In fact, I quite often horror mark my units for comparatively inferior quality stuff like a Robe of the Magii.
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