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July 22nd, 2003, 09:47 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Originally posted by Krsqk:
The stuff would also be a lot harder to get rid of if directly applied to/dumped on a magician.
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Definitely. Then the only solutions would be a cleaning that is not magical where it does the work of removing the dust (mundane water, magically moved water, telekenetically moved water, a mundane bonding agent that neutralizes the dust, carefully applied wind, et cetera) or the application of enough energy to burn out the dust.
Jack has limitless energy available, but it takes a bit (the rings will always be clear enough - the enchantment is buried inside the middle of the gem, where the dust can't reach - besides, they continuously produce energy). Worst case scenerio, the dust slows him down for a few critical moments. He could also use that energy to burn the dust off of others.
I really do need to go to bed. I ought to stop posting....
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July 23rd, 2003, 04:05 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
there could be more expensive Versions that seek spells because of an added component or spell. now, all i have to do is think of a new post. new post.
[ July 23, 2003, 07:28: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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July 23rd, 2003, 08:40 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
That would be even simpler to divert - send off a ball of magical energy/golem/whatever that travels at the same speed the dust does (perhaps watches the dust to do this) - the dust follows the energy ball/golem/whatever which heads away from the caster.
What you really want to do is coat a dart/arrow/whatever with it. The caster can't divert it magically because the dust absorbs any magic sent its way. When it hits, the dust gets into the caster's system, and prevents casting until the dust is burned out; it can't even be cleaned off as it has gotten into the caster's blood.
The defense would be to use a method of moving things that doesn't touch the object moved with any magic (like the way Jack moved the ring), or block it with some physical object (like a shield or golem), or dodge by some method. If a blocking method is chosen, and the physical object is being manipulated magically, the spell that moves it needs to be physically protected from the dart, or else it will need to be recast.
It could also be formed into blocks and used to make magic resistant walls to imprison a mage, or hide from one.
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July 23rd, 2003, 09:02 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
um. yeah, that to. now, why didn't i think of that?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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July 23rd, 2003, 09:15 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Krsqk, as you seem to mind, here are two ways you can tell if you hit edit or post reply after the fact:
1) If post reply was selected, the text box will be empty; if edit post was selected, the text box will have something in it.
2) the finalizing button is different depending on which was chosen: "edit Post" for editing, "add reply" for a new post.
To fix it after you have selected the wrong one and typed a lot: Copy the entire post onto the clipboard, use the back button, select the one you want, the paste the text in.
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July 23rd, 2003, 09:20 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I'm usually in a big rush to get my new post out the door, so I don't realize what I've done until I see the two Posts in a row.  Maybe I should slow my life down a little.
Time for bed in this town. Narp, you cook up something good, ya hear? 
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July 23rd, 2003, 09:21 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
eh, what? speak up, sonny boy!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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July 23rd, 2003, 09:22 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Apparently he doesn't hear so good - but that's understandable, as you're typing.
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July 23rd, 2003, 09:59 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
um, i just reviewed the thread, prior to posting and i think your supposed to teleport us now that we know where the telepath is - or come up with a reason why you can't.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 23rd, 2003, 10:03 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Oh, that's easy -
Need to have seen it or have been there to teleport to a given location; D's scrying will work (when he is done) but the life detection spell won't.
Otherwise, Jack would have teleported the party directly to the Psi from the mountaintop.
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