.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1491  
Old February 4th, 2004, 09:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

It would double the amount of processing needed for reading in all of the files that depend upon it...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1492  
Old February 4th, 2004, 10:50 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

No, you don't need more processor time to READ files with case sensitive/insensitive identifiers structure, but you need to double memory reservation to compare them further, because "Stuff" will refer to a different memory space that "stuff". Also if you are coding huge project and accidentally screwed your identifier/function capitalisation somewhere, you'll get a compiler error. And you are lucky guy if using Delphi/Visual Studio, if not - go check all 100000 lines of code.
Reply With Quote
  #1493  
Old February 4th, 2004, 10:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization. The strings are read in from a lot of places in several files. And who is ever going to make tech areas of "Stuff" and "stuff" anyways, unless you have a typo? Aaron can't be held responsible for fixing all of your typos.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1494  
Old February 5th, 2004, 01:13 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Exactly. They hit the 0 damage at range value, and disappear, as they should for being seekers.
right, then you should still see them at a range of 5, but, you do not (or I don't) playing tac combat so I should see them move till they run out a gas, right?
__________________
Kill em all let God sort em out
Reply With Quote
  #1495  
Old February 5th, 2004, 01:31 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization.
Ergo, if application doesn't care about upper/lower word cases it won't spend any extra time for capitalization checks, right?

[Edit] Fyron, ignore my post, I don't want to flood board with holy war debates. You are right, I was wrong, everybody happy

[ February 04, 2004, 23:47: Message edited by: aiken ]
Reply With Quote
  #1496  
Old February 5th, 2004, 01:36 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Damn Fyron you are a “Shrapnel Fanatic” with “10489” Posts, get a life man. Try a woman or something.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #1497  
Old February 5th, 2004, 02:13 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by aiken:
quote:
Originally posted by Imperator Fyron:
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization.
Ergo, if application doesn't care about upper/lower word cases it won't spend any extra time for capitalization checks, right?

Wrong. A program has to be programmed not to care about captials. But 'double'. that I doubt. (could be less, maybe more) If the program didn't care about capitals it would likely just covert everything to lower case when reading key values. It certainly would take some processor time though. (although in the era of 2Ghz + processors, who cares)

Now, how about that Star Trek Mod

[ February 05, 2004, 00:15: Message edited by: DavidG ]
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #1498  
Old February 5th, 2004, 02:27 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by aiken:
BUG: STM v.1.5.0

TechArea.txt, line 1898:

Name := Cardassian Discharge Weapons
... lalala...
Tech Area Req 2 := Cardassian weapons (should be "Cardassian Weapons" - both in upper case)

Because of small letter case typo in Cardassian Discharge Weapons Tech Area Req, when rightclick on Physics 1 to look in tech areas to come, you can see Cardassian Discharge Weapons tech listed[for all races]. Also due to this bug, when playing Cardassian you can start researching Cardassian Discharge Weapons immediantly after Physics 1, and requirement for Cardassian Weapons lvl 10 is skipped.

I wonder, why the hell "Stuff" and "stuff" (lets call them so) are completely different techs?
Thanks, will look into it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #1499  
Old February 5th, 2004, 02:35 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Yup twas a bug, thanks, will have a fix patch out later tonight.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #1500  
Old February 5th, 2004, 02:39 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

No matter how hard I try it seems like something always gets through.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.