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  #1511  
Old February 5th, 2004, 03:52 PM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Planet Sabotage I-III and Terrorist Bombing I-III seem to be the same projects - same cost, type (Planet - Conditions Change), Effect Amount and requirements. The only difference is message look and description. However, I'm not sure about this, maybe I've missed something?

Also, what is the difference between Infiltrator and Political Assassination projects? Same price and effect but Political Assassination requires App Intel 3 while Infiltrator only needs App Intel 1.

Another Intel question. Population Destabilization project. I guess it's a PPP analogue? If so - it's too powerfull, since it costs only 20000
There is not much you can do with intel at this point until the next SE IV patch comes out. Most players turn it off and use the characteristic points for other things.

If you do use it you have differant projects with the same out come. Just giving more varity to the the staleness of intel.
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  #1512  
Old February 5th, 2004, 03:57 PM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Aiken for this bug report. Every bit of it was dearly appreciated. It amazes me that after 50 Versions that many of these bugs, errors, typos, still exsist. I sware I went through each commponent and did not see them. Anywho, great catches.

Star Trek Mod v1.5.1

1. Fixed Masking issues with Tholian Race Portrait and Pop Portrait.
2. Fixed Cardassian Discharge Weapons were showing up under other races tech (Thanks Aiken)
3. Fixed Spelling error of Engines (Thanks Aiken)
4. Added (Requires 3 or more Impulse Engines to move) to Borg Transwarp Conduit Drive I
5. Fixed Spelling error of Massive Planetary Phased Shield Generator I (Thanks Aiken)
6. Fixed Ability error in Breen Central Command III (Thanks Aiken)
7. Fixed Ability error in Obsidian Order Center III (Thanks Aiken)
8. Fixed Spelling error of Obsidian Order Center IV - V (Thanks Aiken)
9. Changed Federation Section 31 Facility abilities (Thanks Aiken)
10. Changed utopia Planitia Shipyard Roman numeral from 4 to 0 (Thanks Aiken)
11. Fixed Forced Labor Camp II now supplies correct mineral resource generation. (Thanks Aiken)
12. Fixed Spelling error of ConVersion Complex III (Thanks Aiken)
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  #1513  
Old February 5th, 2004, 06:21 PM

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Default Re: STM "Final v1.7.5" Discussion

Playing as klingons using star trek map. I noticed that the UCP started in a system right next to mine. I left them alone and treatied with them so i could build up and such. well about 150 turns later i goto invade that system and i noticed that they had not expanded at all-- they only had there homeworld with some satelites and an orbital yard. they surrendered and i got tech--was just wondering if they may be bugged cause they did not colonize any other planet, and didnt have any ships about either????
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  #1514  
Old February 5th, 2004, 06:44 PM
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Default Re: STM "Final v1.7.5" Discussion

Send me your save game file.

atrocities@astmod.com

In every test I have ran they have all expanded well. I need to know what setting you used. 2k, 3k, 5k. Did you set them up yourself, or use a preset EMP?

Therre might be some risidual bugs with growth because of the setting changes and such.

Oh ya, Version 1.5.1 is out.
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  #1515  
Old February 5th, 2004, 06:47 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by President Elect Shang:
Damn Fyron you are a “Shrapnel Fanatic” with “10489” Posts, get a life man. Try a woman or something.
That was highly insulting. I have a life. The ability to type quickly allows you to make a lot of Posts in a short amount of time.
Ha-Ha, sure
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  #1516  
Old February 5th, 2004, 06:56 PM

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Default Re: STM "Final v1.7.5" Discussion

i already downloaded the 151 and installed it-- can i still send the old save gave or will it be altered?
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  #1517  
Old February 5th, 2004, 07:55 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperial:
i already downloaded the 151 and installed it-- can i still send the old save gave or will it be altered?
I want to know the same thing. I just started a new game Last night with the 1.50 patch. I hope I don't have to start a new game again tonight.
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  #1518  
Old February 5th, 2004, 08:15 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperial:
i already downloaded the 151 and installed it-- can i still send the old save gave or will it be altered?
send it, should be fine.
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  #1519  
Old February 5th, 2004, 08:17 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Imperial:
i already downloaded the 151 and installed it-- can i still send the old save gave or will it be altered?
I want to know the same thing. I just started a new game Last night with the 1.50 patch. I hope I don't have to start a new game again tonight.
1.5.1 WILL NOT EFFECT SAVE GAMES FOR 1.5.0 BUT WILL FOR ANY PREVIOUS VERSION OLDER THAN 1.5.0.

Good question.
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  #1520  
Old February 5th, 2004, 08:25 PM

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Default Re: STM "Final v1.7.5" Discussion

heh now i am getting some access violation error --warp points look like a ringworld icon? gonna try to reinstall
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