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  #1531  
Old September 20th, 2002, 03:46 AM
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Default Re: Babylon 5 Mod

Hey did anyone fix the problem with the AI not building any large ships only large specialty ships? (Such as minelayers.)

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  #1532  
Old September 20th, 2002, 04:02 AM

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Default Re: Babylon 5 Mod

I suspect it has something to do with Propulsion/Fission/Fusion/Antimatter/Gravimetric tech levels, but as I know very little about the AI routines I don't know how to fix it.

Haven't seen the AI build an armed hull larger Heavy Destroyer lately, most of the fleets are Corvette/Frigate hulls (but there certainly are some large fleets). I tend to put enough defense on a Jump Point to handle what the AI usually sends through, but every now and then a monster fleet comes through and my ships simply cannot kill them fast enough (case in point - playing as Narn, 2 Destroyers, 1 Sml Repair and 1 Cruiser sitting on each Jump point, blowing up Minbari ships. Over the space of 6 turns, 4 monster fleets (20+ ships each) came through 3 of those points. I've lost 4 of my defense fleets so far. I'm currently vectoring more reinforcements into the threatened sectors and building BattleCruisers at every available Ship Yard.
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  #1533  
Old September 20th, 2002, 04:17 AM
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Default Re: Babylon 5 Mod

Yeach.....

YES, IT FINALLY HAPPENED...THE BABYLON 5 LICENSE HAS EXPIRED...
(9/19/02) It is my sad duty to report that AOG's Babylon 5 contract has ended and will not be renewed. Regrettably, no further Babylon 5 game licenses or renewals are being granted due to the lack of an ongoing show or property to build upon. AOG held, to our knowledge, the Last existing game license for B5.
The contract officially concludes at the end of October. Until 10/31/02, AOG will continue to sell as much existing inventory as possible at discount rates. See our web site's mail order page for some spectactular deals, or email me privately if you wish to arrange a larger purchase. After October 31, anything left over in our warehouse will be destroyed per the letter of the contract. Individuals, stores, or distributors wishing to make purchases (either remotely or by visiting the office) before that time should contact me by email. Field Agents and freelancers will be given priority.
We here at AOG wish to thank you all for your patronage and support of the Babylon 5 Wars line and related products. Without you, we couldn't have gotten this far. Please don't be bitter or upset. We did the best we could and managed to keep the license as long as possible. We have no regrets. --Agent One

If you are interested their web site:

http://www.agentsofgaming.com/

[ September 20, 2002, 03:18: Message edited by: pathfinder ]
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  #1534  
Old September 20th, 2002, 06:31 AM
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Default Re: Babylon 5 Mod

What color should Pakmara ships be?
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  #1535  
Old September 20th, 2002, 06:39 AM
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Default Re: Babylon 5 Mod

I don't know if I've ever seen a Pakmara ship.
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  #1536  
Old September 20th, 2002, 12:43 PM
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Default Re: Babylon 5 Mod

IF: yeah, only ones i have seen are AoG minatures (all 4 four of them ).
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  #1537  
Old September 20th, 2002, 02:19 PM
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Default Re: Babylon 5 Mod

Say pathfinder, I've DL'ed your datafiles for 1.49.31, but there seems to be a small error. Gas Giant Colonization is 50.000.000 research points, while Rock and Ice are 500.000 points.
That's a bit much, don't you think?
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  #1538  
Old September 20th, 2002, 03:01 PM
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Default Re: Babylon 5 Mod

Not really; imagine how difficult it would be to create a simple design for a self-supporting, scalable to 8 billion inhabitants, floating colony.

Remember that this IS in the B5 universe
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  #1539  
Old September 20th, 2002, 03:06 PM
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Default Re: Babylon 5 Mod

Soit would be a huge advantage if I choose to play as EA on a Gas Giant?
Hmm... I see possibilities here.
But it wouldn't be fair and would stroke with the "truth".
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  #1540  
Old September 20th, 2002, 04:23 PM
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Default Re: Babylon 5 Mod

This sucks. I say lets petition WB on this one. that a stupid reason to cancel a product line. WB sucks!

--------------------------------------------------------------------------------
Yeach.....

YES, IT FINALLY HAPPENED...THE BABYLON 5 LICENSE HAS EXPIRED...
(9/19/02) It is my sad duty to report that AOG's Babylon 5 contract has ended and will not be renewed. Regrettably, no further Babylon 5 game licenses or renewals are being granted due to the lack of an ongoing show or property to build upon. AOG held, to our knowledge, the Last existing game license for B5.
The contract officially concludes at the end of October. Until 10/31/02, AOG will continue to sell as much existing inventory as possible at discount rates. See our web site's mail order page for some spectactular deals, or email me privately if you wish to arrange a larger purchase. After October 31, anything left over in our warehouse will be destroyed per the letter of the contract. Individuals, stores, or distributors wishing to make purchases (either remotely or by visiting the office) before that time should contact me by email. Field Agents and freelancers will be given priority.
We here at AOG wish to thank you all for your patronage and support of the Babylon 5 Wars line and related products. Without you, we couldn't have gotten this far. Please don't be bitter or upset. We did the best we could and managed to keep the license as long as possible. We have no regrets. --Agent One

If you are interested their web site:

http://www.agentsofgaming.com/
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