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  #1541  
Old February 6th, 2004, 03:41 AM

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Default Re: STM "Final v1.7.5" Discussion

yes i have all image packs installed
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  #1542  
Old February 6th, 2004, 03:48 AM
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Default Re: STM "Final v1.7.5" Discussion

The included Star Trek Map with the mod was created using the SectType.txt file from FQM Deluxe, which the Star Trek Mod used to use. For some reason, the Star Trek Mod now uses the stock SE4 SectType.txt file. In order to use the Star Trek Map, you will need to replace the SectType.txt file in your Star Trek Mod\Data folder with the one from FQM Deluxe. Note that this WILL break any current savegames started with 1.5.0 or 1.5.1. This will also prevent you from playing in any PBW game using 1.5.1. You will not be able to play other sorts of multiplayer games with people unless they all update their SectType.txt file with the FQM Deluxe one. You can get the file from the FQM website:

http://fqm.spaceempires.net/

If you do not want the full mod, just download the 2.08 patch file. It contains all of the Data files, and no images. Get the SectType.txt file out of it and put it in the Star Trek Mod\Data folder.

Random maps should be generated fine, without any warp points using Ringworld image and access violation errors.
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  #1543  
Old February 6th, 2004, 03:56 AM

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Default Re: STM "Final v1.7.5" Discussion

sweet, its working--thanks Fyron, now off to expand the Glorious klingons!!!
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  #1544  
Old February 6th, 2004, 04:27 AM
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Default Re: STM "Final v1.7.5" Discussion

1.5.1 Fix Patch

Please update after installing the 1.5.1 patch or 1.5.1 full mod.

(NOTE: Will invalidate saved games for 1.5.0 and 1.5.1)

This latest Version fixes the sect types issues yet once again.
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  #1545  
Old February 6th, 2004, 04:45 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Ok, I would like to take the time and make the mod 1.49 compatible. David G has sent me some files, and what I need to know is can and can not update to make the mod work in 1.49.
Yikes. Your not planning on changing the current Version so it works on both Gold and 1.49 are you? When I edited the data files to make it work on 1.49 I had to change a lot of stuff for the worse because 1.49 did not support various features. ie. The bussard ram Jet thingy is now an 'only one per ship' because 1.49 did not support 2 or 3 per ship. Also many of the damage types had to be changed. etc etc. I forget everything I changed now.

I got it working in ver 1.49 but it is far better in Gold.

[ February 06, 2004, 02:57: Message edited by: DavidG ]
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  #1546  
Old February 6th, 2004, 04:47 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Also David said there was a problem with the Satellite termonolgy in the Construction files. Any one care to help sort this out?
I forget where that was now but it was just a typo. "Satellites" instead of "Satellite"
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  #1547  
Old February 6th, 2004, 05:27 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

I noticed in the 1.50 Star Trek Mod Data Folder/i n the file for setting; that you set the "AI uses Mega Evil Empire" as False. Would you want it as true and reset from 500%, to something like 150% to 100% so that a player would have a run for his money.

Just Wondering
Lighthorse
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  #1548  
Old February 6th, 2004, 06:52 AM
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Default Re: STM "Final v1.7.5" Discussion

Bug Sighting,

Cannot open file 1339.bmp/picture for Federation sensor array I to V. What really wried is that you can see the picture for the array in the ship design options, but when you open it for its description you get the error message that it can't open that bmp.file.

In case you may already be aware of this problem, sorry to bug you, but I haven't been reading all the forum Messages.

Lighthorse
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  #1549  
Old February 6th, 2004, 07:46 AM
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Default Re: STM "Final v1.7.5" Discussion

Lighthorse, it is working for me, all 5 images.

I would check to see if you have the BMP first, if not, download the latest Version of the Image mod, Version 20 (Pending 21) and it has it in there.

www.spaceempires.net
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  #1550  
Old February 6th, 2004, 07:49 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Lighthorse:
Atrocities,

I noticed in the 1.50 Star Trek Mod Data Folder/i n the file for setting; that you set the "AI uses Mega Evil Empire" as False. Would you want it as true and reset from 500%, to something like 150% to 100% so that a player would have a run for his money.

Just Wondering
Lighthorse
The Ai will turn on you no matter what, so this setting is really mute. Some players, many more than not, dislike this setting. I for one do not like it on.

However for your games you can turn it on and give it a whirl.
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