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February 6th, 2004, 03:41 AM
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Corporal
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Join Date: Apr 2003
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Re: STM "Final v1.7.5" Discussion
yes i have all image packs installed
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February 6th, 2004, 03:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
The included Star Trek Map with the mod was created using the SectType.txt file from FQM Deluxe, which the Star Trek Mod used to use. For some reason, the Star Trek Mod now uses the stock SE4 SectType.txt file. In order to use the Star Trek Map, you will need to replace the SectType.txt file in your Star Trek Mod\Data folder with the one from FQM Deluxe. Note that this WILL break any current savegames started with 1.5.0 or 1.5.1. This will also prevent you from playing in any PBW game using 1.5.1. You will not be able to play other sorts of multiplayer games with people unless they all update their SectType.txt file with the FQM Deluxe one. You can get the file from the FQM website:
http://fqm.spaceempires.net/
If you do not want the full mod, just download the 2.08 patch file. It contains all of the Data files, and no images. Get the SectType.txt file out of it and put it in the Star Trek Mod\Data folder.
Random maps should be generated fine, without any warp points using Ringworld image and access violation errors.
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February 6th, 2004, 03:56 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
sweet, its working--thanks Fyron, now off to expand the Glorious klingons!!!
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February 6th, 2004, 04:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
1.5.1 Fix Patch
Please update after installing the 1.5.1 patch or 1.5.1 full mod.
(NOTE: Will invalidate saved games for 1.5.0 and 1.5.1)
This latest Version fixes the sect types issues yet once again.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2004, 04:45 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Ok, I would like to take the time and make the mod 1.49 compatible. David G has sent me some files, and what I need to know is can and can not update to make the mod work in 1.49.
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Yikes. Your not planning on changing the current Version so it works on both Gold and 1.49 are you? When I edited the data files to make it work on 1.49 I had to change a lot of stuff for the worse because 1.49 did not support various features. ie. The bussard ram Jet thingy is now an 'only one per ship' because 1.49 did not support 2 or 3 per ship. Also many of the damage types had to be changed. etc etc. I forget everything I changed now.
I got it working in ver 1.49 but it is far better in Gold.
[ February 06, 2004, 02:57: Message edited by: DavidG ]
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February 6th, 2004, 04:47 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Also David said there was a problem with the Satellite termonolgy in the Construction files. Any one care to help sort this out?
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I forget where that was now but it was just a typo. "Satellites" instead of "Satellite"
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February 6th, 2004, 05:27 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Atrocities,
I noticed in the 1.50 Star Trek Mod Data Folder/i n the file for setting; that you set the "AI uses Mega Evil Empire" as False. Would you want it as true and reset from 500%, to something like 150% to 100% so that a player would have a run for his money.
Just Wondering
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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February 6th, 2004, 06:52 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Bug Sighting,
Cannot open file 1339.bmp/picture for Federation sensor array I to V. What really wried is that you can see the picture for the array in the ship design options, but when you open it for its description you get the error message that it can't open that bmp.file.
In case you may already be aware of this problem, sorry to bug you, but I haven't been reading all the forum Messages.
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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February 6th, 2004, 07:46 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Lighthorse, it is working for me, all 5 images.
I would check to see if you have the BMP first, if not, download the latest Version of the Image mod, Version 20 (Pending 21) and it has it in there.
www.spaceempires.net
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2004, 07:49 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Lighthorse:
Atrocities,
I noticed in the 1.50 Star Trek Mod Data Folder/i n the file for setting; that you set the "AI uses Mega Evil Empire" as False. Would you want it as true and reset from 500%, to something like 150% to 100% so that a player would have a run for his money.
Just Wondering
Lighthorse
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The Ai will turn on you no matter what, so this setting is really mute. Some players, many more than not, dislike this setting. I for one do not like it on.
However for your games you can turn it on and give it a whirl. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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