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  #1561  
Old February 28th, 2008, 06:30 AM
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Default Re: Description trivialities

Quote:
Taqwus said:
Unit 1016, 'Commander of Ulm', for Late Era Ulm -- description says "The commanders of Ulm are clad in thick armor made from the Blacksteel of Ulm...", forging of which has been forgotten (and the commander has an ordinary Plate Cuirass, not Blacksteel).

Unit 739, Black Acolyte, should probably have a slightly different description from Black Priests; they don't yet know any magic, nor do they yet get an inquisitor bonus.
The 1016 description bug has been fixed. The description was correct but there was an error in the description file which caused it not to display and the unit defaulted to the MA commander description.

The Black Acolyte has had his description reworked.

Bogarus typos fixed.
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  #1562  
Old March 3rd, 2008, 12:56 PM

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Default double-cast brings failure to call horror

[img]/threads/images/Graemlins/Bug.gif[/img]My pretender had been told to cast various spells in a battle, including Call Horror and Personal Luck. For some reason, when he cast Personal Luck, the spell-message display also said he was casting Call Horror in the same battle round. But no blood slaves were consumed and no horror appeared.

The Personal Luck casting appears to have succeeded. It may be relevant that the caster was a communion master at the time.

I saved the .trn file and will send it to info at illwinter dot com in a moment.
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  #1563  
Old March 3rd, 2008, 04:47 PM
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Default Re: double-cast brings failure to call horror

[img]/threads/images/Graemlins/Bug.gif[/img]Jotun Skratti chanes to wolf after battle if before battle the change shape order is given (intending to change to werewolf) thus losing all items except misc.
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  #1564  
Old March 3rd, 2008, 04:59 PM
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Default Re: double-cast brings failure to call horror

Those two aren't going to make it to patch 3.16, so they will have to go to the next one. I'll keep them in mind, though.
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  #1565  
Old March 3rd, 2008, 07:14 PM
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Default re

Why fire shield effect from Charcoal Shield works underwater? Is this a bug?
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  #1566  
Old March 3rd, 2008, 07:41 PM
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Default Re: re


[img]/threads/images/Graemlins/Bug.gif[/img]

I found a new bug with twiceborn and demons. If demons have twiceborn then once killed the demons will return to the capital in their original form. Essentially giving them a type of immortality in friendly dominion because the twiceborn remains on them as well.

This is quite useful for nations which have demon commanders with death magic such as Lanka.
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  #1567  
Old March 3rd, 2008, 07:57 PM
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Default Re:

Twiceborn on demons is realy gamebroken bug playing against Lanka or Yomi
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  #1568  
Old March 3rd, 2008, 08:41 PM
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Default Re: re

Quote:
NTJedi said:

[img]/threads/images/Graemlins/Bug.gif[/img]
I found a new bug with twiceborn and demons. If demons have twiceborn then once killed the demons will return to the capital in their original form. Essentially giving them a type of immortality in friendly dominion because the twiceborn remains on them as well.

This is quite useful for nations which have demon commanders with death magic such as Lanka.
I posted this bug twice somewhere above. Raksharjas with twiceborn are unstoppable, believe me)
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  #1569  
Old March 4th, 2008, 01:34 AM
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Default Re: re

Quote:
ano said:
Quote:
NTJedi said:

[img]/threads/images/Graemlins/Bug.gif[/img]
I found a new bug with twiceborn and demons. If demons have twiceborn then once killed the demons will return to the capital in their original form. Essentially giving them a type of immortality in friendly dominion because the twiceborn remains on them as well.

This is quite useful for nations which have demon commanders with death magic such as Lanka.
I posted this bug twice somewhere above. Raksharjas with twiceborn are unstoppable, believe me)
You've posted the bug twice in different threads, but never posted the bug within the bug forum.
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  #1570  
Old March 4th, 2008, 03:31 AM
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Default re

NTJedi, just read the replyes #581441 and #578417
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