.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1561  
Old February 7th, 2004, 12:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

The description matters not for boarding parties and such, it is just the ability numbers that matter. However, the ratio between space marines and boarding points should either be constant, or the descriptions should have extra info stating why that ratio is different. It is always a good idea to place something in the description like (provides [Ability 1 Val] boarding attack/defense points), which ever is appropriate, so that you can get the raw-numbers in game.

An example:

Name := Security Station II
Ability 1 Descr := Provides equipment and accommodations for 90 security personnel (30 boarding defense).
Ability 1 Val 1 := 30

Name := Security Station III
Ability 1 Descr := Provides equipment and accommodations for 60 heavily armed security personnel (40 boarding defense).
Ability 1 Val 1 := 40

Name := Security Station V
Ability 1 Descr := Provides equipment and accommodations for 100 elite security personnel (60 boarding defense).
Ability 1 Val 1 := 60

As you can see, the ratio decreases with increasing technology, but it is explained due to how heavily armed the security forces are. And, the raw number for the ability value is provided, so you do not have to look up the value in the data files. Decreasing ratios between boarding (offense/defense) and number of personnel are fine, as long as the raw number is provided as well. The other option (best for not having some flavorful changes to armament, training, etc.) is to keep the ratio constant. Either option works fine. But, the option of a decreasing ratio with no explanation and no display of the raw numbers is not a good option.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1562  
Old February 7th, 2004, 02:39 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by DavidG:
Your not planning on changing the current Version so it works on both Gold and 1.49 are you? When I edited the data files to make it work on 1.49 I had to change a lot of stuff for the worse because 1.49 did not support various features. ie. The bussard ram Jet thingy is now an 'only one per ship' because 1.49 did not support 2 or 3 per ship. Also many of the damage types had to be changed. etc etc. I forget everything I changed now.

I got it working in ver 1.49 but it is far better in Gold.
I had considered it, but now, hell no. They will just have to buy GOLD. [/QB]
Or settle for playing Version 1.30 which is what I based the se 1.49 Version on. I played it to about turn 20 and everything seemed to work ok. AI's seemed to be expanding normal.
They would have to download the Gold Version and then the files I sent you would be copied and overwrite the gold mode files. They would also have to delete the races you've added since ver 1.30 like the Orions.
I could also zip the whole ver 1.30 SE1.49 files and upload them somewhere if there is much interest in them.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #1563  
Old February 7th, 2004, 03:03 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Irrefragable answer. And unfortunately STM neither keeps constant multipliers nor provides additional boarding points description. That hurts when playing with ship capture tactics. So looking forward for Atrocities' opinion.
Reply With Quote
  #1564  
Old February 7th, 2004, 03:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Quote:
Irrefragable
I'm sorry, but I am confused by this word. What did you mean?

My post was indirectly stating that Atrocities needs to change the current system used in STM.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1565  
Old February 7th, 2004, 04:37 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Just started playing the mod, up to 1.5.0, found the following minor problems (if they are)

1. the 3rd line under race description is unable to be read, doesn't scroll down

2. giving ship move order by cliking on wormhole button doesn't work, you have to use the arrow button lst then clik on the wormhole button

3. In constructin a Space station, won't let put engine on it. However, when you clik on the engine it does show it is available to be put on a base. so the question is, Is the space stations allowed to have at least l engine or not?

Note this was in the 150 Version, I have just upgraded to 151 and the patch fix and have started a new game. So I don't know if these problems are still there, but thought I would let you know, if still there I will let you know

just some ideas Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #1566  
Old February 7th, 2004, 05:15 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Irrefragable

Irrefragable- not to be refuted; undeniable

That is what my 3.5 inches thick Random House Dictionary of The English Language says.
Reply With Quote
  #1567  
Old February 7th, 2004, 05:18 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

mac that is funny Version 150

it is almost true
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #1568  
Old February 7th, 2004, 05:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
Irrefragable

Irrefragable- not to be refuted; undeniable

That is what my 3.5 inches thick Random House Dictionary of The English Language says.
Sounds like a bad translation to me, not a real English word... oh well.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1569  
Old February 7th, 2004, 06:22 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Oh, sorry guys. Thats my bugged English, I meant "exhaustive".

*/me is erasing that stupid 127 MB English-Russian-English dictionary*

[ February 07, 2004, 04:33: Message edited by: aiken ]
Reply With Quote
  #1570  
Old February 7th, 2004, 06:30 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

no worries aiken
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.