.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1581  
Old October 27th, 2004, 07:15 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Allow a flag or option for a seeking weapon to be able to be damaged by weapons fire. Said damage will decrease the effectiveness of the strength of the seeker. This would be similar to SE3. A yes or no tag will allow us to simulate different types of seekers.

Kana
Reply With Quote
  #1582  
Old October 28th, 2004, 01:35 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

About happiness:
2 new settings for happiness.txt

Max Positive Anger Level
Max Negative Anger Level

so you could limit max/min happiness level availiable for any happiness type, ie no more than Happy(120)/no less than Angry(60).
Reply With Quote
  #1583  
Old October 28th, 2004, 06:42 PM
Tanus's Avatar

Tanus Tanus is offline
Corporal
 
Join Date: Feb 2004
Location: Canada
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Tanus is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
aiken said:
About happiness:
2 new settings for happiness.txt

Max Positive Anger Level
Max Negative Anger Level

so you could limit max/min happiness level availiable for any happiness type, ie no more than Happy(120)/no less than Angry(60).
I'm sure it's been said, but also to have happiness based on a percentage.

losing 10 planets in a 500 planet empire should not affect things nearly as much as losing 10 planets in a 15 planet empire
__________________
A puzzle to ponder, if you dare:

IAI OPS TTS DST SIC IOO INU ESD NQS TCE LUT IUS
Reply With Quote
  #1584  
Old October 29th, 2004, 05:35 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

A supply ability that can be tied to things other than facilities. That way you could make a resupply component, that you can put on Bases. Also allow some whay of supplying ships from bases without having to 'fleet' them together...

Kana
Reply With Quote
  #1585  
Old October 29th, 2004, 08:10 PM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Kana said:
A supply ability that can be tied to things other than facilities. That way you could make a resupply component, that you can put on Bases. Also allow some whay of supplying ships from bases without having to 'fleet' them together...

I'm all for that! At the moment I make supply bases that are just a station full of supply components, but in order to resupply ships, I have to send them to the station, 'fleet' them with it, then 'unfleet' them and send the ships on it's way. And I'm still trying to figure out a way to resupply the base when it runs out. A Base-only resupply component would be great, and that one simple addition would add a lot to the game's strategic depth.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #1586  
Old October 29th, 2004, 09:30 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Unless I'm really mistaken, bases already have unlimited supplies, so you don't need to worry about your base "running out" of supplies....ever.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #1587  
Old October 29th, 2004, 09:37 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I know we've bugged you enough about the formulas in data files, Aaron, but you think it would be possible to calculate any field from any other field?

E.g.

Tonnage Structure = 30 * 0.95 ^ [Tech Req Level 3]

for a component that miniaturizes when tech req 3 is Miniaturization?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #1588  
Old October 29th, 2004, 11:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Planetary Indices, using the equations. Pop growth rates, production and build rate, even some atmosphere modification, all based on race settings among other things.

High organics-value planets would convert CO2 into oxygen, high rads (of the volcanic variety) planets would emit lots of H2 and methane, and more.

And a separate reproduction rate and death rate index.
You could have a heavy metal value for the planets, which could reduce reproduction rate in regular races (toxic), but be required for self-reproduction in the case of mechanoids.
You could have planets where a small colony will die off from natural events unless you can grow it to a stable size, or keep feeding replacements to it as the people die.

You could have a rapidly-reproducing race that uses up all the methane, say, in an atmosphere and then dies off when the methane runs out.
They would come in giant pop transports, turn the atmosphere into population, and then leave to find another world to consume.
Reply With Quote
  #1589  
Old October 29th, 2004, 11:47 PM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Renegade 13 said:
Unless I'm really mistaken, bases already have unlimited supplies, so you don't need to worry about your base "running out" of supplies....ever.
I meant running out of supplies to give to other ships. Then you're just left with a useless station sitting out in the middle of nowhere.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #1590  
Old October 30th, 2004, 03:37 AM
Tanus's Avatar

Tanus Tanus is offline
Corporal
 
Join Date: Feb 2004
Location: Canada
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Tanus is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
I meant running out of supplies to give to other ships. Then you're just left with a useless station sitting out in the middle of nowhere.
If you've modified the settings.txt so that bases can be fleeted, unlimited supplies means unlimited supplies.

If you built a base with just the control components and nothing else (bridge, ls, cq), and fleeted it with your ships, every ship will have full supplies next turn.
__________________
A puzzle to ponder, if you dare:

IAI OPS TTS DST SIC IOO INU ESD NQS TCE LUT IUS
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.