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March 6th, 2008, 04:06 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Description trivialities
It's been a feature of Machaka since Dom2. I think it would significantly weaken Machaka not to keep their spiders after the rider's death. And I don't think they've ever been accused of being overpowered.
I'll grant having a Hunter spider leading troops is a bit weird. Having one as my prophet was even weirder.
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March 6th, 2008, 06:36 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
Cleaned up the bug shortlist and added statfix issues for MA & LA Ulm priests and LA Abysian slayers.
Added also Vampire Queen cost issue as a red entry.
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March 6th, 2008, 10:09 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Misbred age
Misbred (1661) has serious age issues...
The recruited Misbreds' age spread from ~130(250) to ~400(250). You can observe this in the Recruit Unit screen. Bring up the Misbred unit details, check the unit age, close the unit detail screen and reopen the unit detail screen again. The age will vary every time.
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March 6th, 2008, 10:32 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Description trivialities
For completeness, the following nations do not state their temperature preference in the descriptions.
EA Ulm +1cold
EA Lanka +2heat
EA Kailasa +2heat
MA Bandar Log +2heat
LA Patala +2heat
LA Atlantis +2cold
LA Bogarus +2cold
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March 7th, 2008, 02:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
Misbred is WAD. Thanks for the heat/cold listing.
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March 7th, 2008, 04:57 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
All statfix issues for new units appearing in version 3.15 added. Blacksteel Full Plate entry for armor added. Revisited some old units for MA Ulm due to possible hit point discrepancy.
- U 862 Vampire Queen Cost should be reduced from 175 to somewhere around 100. VQ has been nerfed since Dom2 and at current prices it is not a viable pretender even for SP games.
- U 1964 Slayer Newt mapmove 1 should be 2
- U 1965 Slayer Worm Base AP 12 should be 11 (Abysian base)
- U 1970 Longdead Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10
- U 1977 Fossilized Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10. Hit points should be more than 17?
- U 1978 Dust Priest Should have base undead leadership 40, not 10.
- U 1973 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
- U 740 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
- U 1982 Priest Smith Age should be increased. MR only 9, should be more? Hit points 10, should be 12 like Black Priests?
- U 325 Master Smith Hit points 10, should be 12 like Black Priests?
- U 748 Siege Engineer Hit points 10, should be 12 like Black Priests? Almost all Ulm commanders have more than 10 hit points.
ARMOR- A 38 Black Steel Full Plate Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
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March 7th, 2008, 05:28 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Description trivialities
Thanks Edi. Your dedication to this game is remarkable. And, you hardly ever play in the MP games.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 7th, 2008, 05:41 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
Thanks. With all the effort I've spent on the DB and other stuff, I've hardly had time to play MP games. Maybe I'll sign up for some newbie game or another sometime, because where MP is concerned, that's what I am, a newbie. Probably after midsummer.
Right now this stuff is something I have enough time for since the jump from 3.10 to 3.14 and then to 3.15 right afterward was much smaller than the jump from 3.08 to 3.10. They don't call 3.10 a megapatch for nothing...
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March 7th, 2008, 09:56 AM
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Private
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Join Date: Sep 2007
Posts: 27
Thanks: 0
Thanked 24 Times in 3 Posts
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Re: Description trivialities
Regressions in the nation data files:
ver 3.10
EA Oceania
Providence defense above PD 20 - no longer includes Mermen
ver 3.15
LA Abyssia
Data Corruption with the fort defense weapons? Please check the data files for errors with this.
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March 7th, 2008, 11:40 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
Can you elaborate on that a bit? The Oceania PD is pretty self-explanatory, but the fort defense weapon draws a complete blank for me. I've never heard of that kind of problem.
However, it may be related to some fort bugs. What kind of fort was in question? Citadel and Ermorian Citadel both have broken graphics and a screwed up battlefield, so that could cause problems. A detailed description would be great, otherwise there's a risk that I'll get the problem wrong and it won't be fixed. If you could send a savegame where that problem occurs to info at illwinter dot com (be sure to include all active mods, if any), that would be even better.
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