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December 9th, 2010, 04:32 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
That's it for Arco. Thanks for playing, Zeldor. You inflicted a lot of damage with limited resources (I'm just realizing now how poor your provinces were in gold/gem income).
Sorry about the dogpile. Well, kind of sorry. As you know, I didn't really want to face you 1 vs 1 and I was quite paranoid you'd actually make a comeback despite the odds being against you.
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December 10th, 2010, 03:19 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Oh, I forgot to submit my turn with smth scripted. It wouldn't change much, but well...
And yeah, I should have been dead 20 turns ago, when I got stuck in 1:2 war against opponents that had 3-5x more resources each. My provs were properly site searched, so you see my luck for sites
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December 17th, 2010, 09:09 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Still three turns missing (including my own) so I've postponed hosting by 12 hours.
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December 21st, 2010, 04:46 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Once again, three turns missing (including my own) so hosting postponed by 12 hours.
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December 21st, 2010, 01:03 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
for reasons of schedule, it'll be much more convenient for me if its delayed another 12h, and so it is done.
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December 21st, 2010, 06:14 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, that was unfortunate. Despite the fact that the server said it accepted Squirrelloid's delay it doesn't appear that was actually the case. I just missed the previous hosting time by a few minutes and of course Squirrelloid wasn't going to send his turn until later so we both staled.
I haven't looked at my turn in case we do rollback. But if Squirrelloid is ok with the stale then let's just keep playing as I prefer to avoid rollbacks if possible.
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December 21st, 2010, 07:11 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
its fine, i'm sure nothing is broken =P
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December 21st, 2010, 07:30 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Ok, then let's play on. The really annoying thing is all the time I wasted on the last turn.
And it looks like Ermor is the recipient of Arco's unique items (or some of them anyway). I was wondering why his army hadn't moved yet and now I realize it was because they had the Flying Ship.
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December 23rd, 2010, 03:54 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Our next hosting is scheduled for 21:50 GMT Friday. Can everyone make that time or is it too far into the holiday weekend?
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December 24th, 2010, 07:23 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I see there's still a couple of turns missing so I've postponed hosting until Monday.
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