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January 10th, 2004, 05:46 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
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Re: Ryan Eye MP Game (thread name changed)
One voluntary, one involuntary.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 10th, 2004, 06:19 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Ryan Eye MP Game (thread name changed)
Question to the game master. Are allied victories permitted?
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January 10th, 2004, 06:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Ryan Eye MP Game (thread name changed)
Multiple stales. I dont really remember but it didnt really matter to me since Im mostly coasting on set orders anyway. Suffice it to say that Im in the same situation as if I had taken as many stale turns as necessary I think.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 10th, 2004, 06:45 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Ryan Eye MP Game (thread name changed)
One involuntary, and I don't intend to take another if I can help it.
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January 10th, 2004, 07:06 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Ryan Eye MP Game (thread name changed)
Sabercherry,
I am actually hoping I don't end up a Jotun Neighbor. But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.
One involuntary turn here, by the way.
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January 10th, 2004, 08:32 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: Ryan Eye MP Game (thread name changed)
Two involuntary turns, myself.
But no big loss.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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January 10th, 2004, 08:47 PM
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Corporal
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Join Date: Dec 2003
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Re: Ryan Eye MP Game (thread name changed)
I decided to be true to the tricky Vanhiem ways and not do anything until the time was right.
or
I had 2 server related stale turns and 5ish my own connection related stale turns.
They were my fault and I dont expect anyone else to take any. Just count me out of the accounting of turns.
[ January 10, 2004, 18:48: Message edited by: Wazooking ]
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January 10th, 2004, 08:50 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by SurvivalistMerc:
Sabercherry,
I am actually hoping I don't end up a Jotun Neighbor.
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What do you mean you don't want to be Jotun's neighbour? Jotunheim feels offended...
Quote:
Originally posted by SurvivalistMerc:
But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.
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You're absolutely right, if you mean those puny humans in their tin cans on their little ponies who fancied themself mighty warriors.
Quote:
Originally posted by SurvivalistMerc:
One involuntary turn here, by the way.
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One voluntary stale turn here, no involuntary.
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January 10th, 2004, 09:21 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Ryan Eye MP Game (thread name changed)
What alexti means to say is that after I said that and looked at the results of the turn...Jotunheim ended up as my neighbor.
Now to do some more reading about "curse."
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January 11th, 2004, 03:11 AM
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Private
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Join Date: Dec 2003
Posts: 18
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Re: Ryan Eye MP Game (thread name changed)
One involuntary stale turn, no voluntary. I'll take one voluntarily if it's necessary.
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