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  #151  
Old October 8th, 2008, 10:42 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Oddly enough, nothing happened for me last turn, including not moving a large army away from another large army. I'm not sure if it was just me being a dunce (entirely possible I admit!) or if it was something to do with my computer playing two turns. I think it's the former htough...
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  #152  
Old October 8th, 2008, 10:43 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

oh, btw - that message I was trying to send to marignon - i didn't have marignon as an in game message option for some reason. I couldn't be bothered looking into it so i just sent to everyone.
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  #153  
Old October 11th, 2008, 01:35 AM

hunt11 hunt11 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

i had just gotten the new turn and was checking what had happened, in the overview map and the battle report it had said that i had lost a battle, but in the actual battle replay, I had won that battle
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  #154  
Old October 11th, 2008, 05:13 AM

llamabeast llamabeast is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Yeah, I can confirm the issue. Quite annoying.

I tried rehosting the turn on my home computer and didn't get the same bug though, which is annoying because it means there's no point sending the files to JK. However, I saw how your guys could easily lose. If any of the T'ien Ch'i lances reached them without having first been blunted on your troops, they cut your SCs down horribly quickly.
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  #155  
Old October 11th, 2008, 05:13 AM

llamabeast llamabeast is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Yeah, I can confirm the issue. Quite annoying.

I tried rehosting the turn on my home computer and didn't get the same bug though, which is annoying because it means there's no point sending the files to JK. However, I saw how your guys could easily lose. If any of the T'ien Ch'i lances reached them without having first been blunted on your troops, they cut your SCs down horribly quickly.
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  #156  
Old October 11th, 2008, 05:56 AM

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Default Re: MadCradle2, 11 players, MA - Game On!

but they bless themselves first turn, and then they started to buff themselves, what is really strange is that my guy got the affliction from the battle which is actually shown.
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  #157  
Old October 11th, 2008, 08:03 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Yeah, this was weird. I watched the battle and was feeling all depressed...and then in the campaign level I had won.

It'll be temporary though. I don't have an answer to your SCs hunt.
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  #158  
Old October 21st, 2008, 01:59 AM

Psycho Psycho is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Good game Agartha! You really put up a good defense and made me use a lot more mages in this war then I wanted to. And that suicidal earthquake I sure wasn't expecting - good move.
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  #159  
Old October 21st, 2008, 04:21 PM

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Default Re: MadCradle2, 11 players, MA - Game On!

Guys, I am going to be gone Friday and Saturday, so should i look for a sub, or could you stall the game for me instead?
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  #160  
Old October 23rd, 2008, 12:57 AM

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Default Re: MadCradle2, 11 players, MA - Game On!

Sigh...still a lot to learn in this game. Set up a mind duel, my SC is higher astral than the opponents, even did communions for good measure, thought I had the ranges ok...and my SC decides to buff himself instead. And dies...again...sigh... What did I miss?
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