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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #151  
Old October 24th, 2010, 06:19 PM

WoodMan WoodMan is offline
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Default Re: Modding shortlist

I think you can reduce the cost of new spell paths and initial cost of pretender physical shape, would this help?
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  #152  
Old November 1st, 2010, 01:58 PM

LDiCesare LDiCesare is offline
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Default Re: Modding shortlist

Quote:
I kinda want to mess around in SP with a triple bless with good scales SC pretender. Is that possible at all?
Just make your own chassis for your god and start him with 4 in several paths.

Example:
Code:
--Mantis
#newmonster 3061
#spr1 "./NES/mantis.tga"
#spr2 "./NES/mantis2.tga"
#name "Mantis"
#descr "The Holy Mantis"
#hp 18
#size 2
#mr 18
#prot 12
#mor 30
#enc 3
#str 15
#att 12
#def 12
#prec 10
#mapmove 3
#ap 10
#gcost 20
#rcost 1
#startdom 1 -- May want to put more so you don't waste points on dominion too.
#pathcost 50 -- or less...
#female
#immortal
#forestsurvival
#weapon 29
#weapon 29
#weapon 29
#weapon 29
#startage 10
#maxage 200
#ambidextrous 4
#magicskill 0 4 -- This
#magicskill 6 4 -- and that: Provide starting paths of 4 in Nature and Fire if I remember well
#itemslots 7326
#end
You could also modify an existing chassis.
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  #153  
Old November 13th, 2010, 01:58 PM

FlyingScreenMonster FlyingScreenMonster is offline
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Default Re: Modding shortlist

I guess if that's the only way. Thanks for the help.

I kinda just wanted to just play around with the lesser used (never used) chassis for fun with different amounts of points. But I guess I could just modify their stats instead.
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  #154  
Old November 15th, 2010, 09:09 AM
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Stavis_L Stavis_L is offline
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Default Re: Modding shortlist

Quote:
Originally Posted by FlyingScreenMonster View Post
I guess if that's the only way. Thanks for the help.

I kinda just wanted to just play around with the lesser used (never used) chassis for fun with different amounts of points. But I guess I could just modify their stats instead.
If it's for single player, you could also modify the pretender using map commands. You'd need to disable cheat protection, but since you're the only player, not a big deal. The biggest downside is that you'd need to pick your starting province, vs. having it randomly assigned.
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Micro-mods by me you might find useful:
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  #155  
Old April 27th, 2011, 05:31 AM
Squirrelloid Squirrelloid is offline
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Default Re: Modding shortlist

I think this is the right place for this.

Monster command requests.

#sacredawe : halt heretic, with number given as per awe command.

#remove <"ability">: There are a lot of special abilities in the game that the only way to make use of them in modding is to copystats some monster. Unfortunately, a lot of these monsters come with baggage abilities. Some of these abilities cannot be cleared, specifically the binary ones, without also clearing the ability that was desired in the first place. Rather than request a way to implement every single ability in the game, a way to spot-remove an arbitrary ability would be very helpful. Most of these abilities are things we can currently give to monsters (for example: flying), but have no way to take away. (There are certain abilities we can take away - currently anything which takes an argument can be set to 0 to basically not function. But anything like #ethereal, #flying, #coldblooded, etc... cannot be removed without #clearstats. The specific case i'm currently annoyed by is trying to use Iron Angel's Halt Heretic 8, but i want a unit that doesn't fly.)
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