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May 22nd, 2005, 03:00 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Game\'s Going!
Cunknown,
I'm going to bite my tounge here and be as nice as possible.
Who, exactly, are you to pass judgement that it does not hurt me "that badly." I have explained at far greater length than I should have needed to how it hurts blood nations.
I do not think that being upset about one of the most important parameters in the game being set by the host without the knowledge of the players in the game is being a "wuss" by any stretch.
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May 22nd, 2005, 03:55 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Game\'s Going!
And I explained to you why it doesn't hurt you that badly. It may be more costly to blood hunt, but you have more money. So, it's pretty much a wash. Money is less valuable per gold piece when playing on a rich world. It's irrelevant that blood slaves cost more gold pieces.
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May 22nd, 2005, 05:05 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Game\'s Going!
We are going to restart the game soon. Zen just announced his new Itemmod for today/tomorrow and also a new Pretender Mod.
I will update the settings later today, hopefully this time i don't forget any special setting .
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May 22nd, 2005, 05:56 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Game\'s Going!
Quote:
CUnknown said:
And I explained to you why it doesn't hurt you that badly. It may be more costly to blood hunt, but you have more money. So, it's pretty much a wash. Money is less valuable per gold piece when playing on a rich world. It's irrelevant that blood slaves cost more gold pieces.
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Did the prices of what you guy with gold suddenly go up? No. Did the prices of what is bought with slaves go down? No. All that changed was the exchange rate. Thus if the decision used to be 8 crossbowmen or 1 devil it is now 16 crossbowmen or 1 devil. Thus, blood was heavily nerfed.
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May 22nd, 2005, 06:05 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Game\'s Going!
Quote:
Huzurdaddi said:
In short you are wrong. As I explained blood hunting converts gold into gems. Now it costs more gold to buy a blood slave.
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Well, yes, but that doesn't change the fact that with a rich world blood nations can get blood slaves faster. More initial capital and more income means that more provinces can be hunted earlier, as the necessary mages can be recruited at a higher frequency than normal. Also, the labs and the castles are relatively cheaper so mage-production can be further enhanced (for those nations with non-capital-only hunters) Now consider a non-blood nation. It won't see a significant increase in gem income, since money doesn't translate into gems other than in the form of site-searchers, and usually the amount of these used won't differ much no matter the richness setting. And it isn't a function of research either.
Now, at an early point of the game the value of gems and slaves start to soar. In a rich world even faster, since research is faster. (This is because more money equates to more forts and hence more mages.) Thus blood nations gain a significant advantage with regards to magic in a rich world.
Well, that wasn't a particularly clear explanation, but I hope it conveys my point. In any case it's just my opinion and by no means will I be saying how you should play the game, please don't be offended.
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May 22nd, 2005, 06:38 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Game\'s Going!
Where do I get the new mods?
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May 22nd, 2005, 07:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Game\'s Going!
Quote:
PashaDawg said:
Where do I get the new mods?
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Zen will publish them soon.
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May 22nd, 2005, 07:41 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Game\'s Going!
Jurri,
I have to disagree with you. More money for most nations means more mages which means more site searching ( at least for me ).
Anyway, if the whole group want to keep going I'll live with it. Although it's bad form to not announce this change.
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May 22nd, 2005, 09:56 PM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Re: Game\'s Going!
Thanks pashaDawg for the mods notice -- I don't check in here as much as I should.
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May 22nd, 2005, 11:56 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
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Re: Game\'s Going!
The mods zen put up in his thread.
http://www.shrapnelcommunity.com/thr...&fpart=25&vc=1
Zen pretenders 2.2 and his new mod...items 1.0!!!
The item mod is very interesting...i am still looking at the file.
Dont worry we will give time for everyone to look over the files before we restart the game.
Notable changes ive seen are dragons going from 23 prot to 19 prot and life drain wpns and hoarding getting nerfed.
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