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October 8th, 2008, 10:42 PM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Oddly enough, nothing happened for me last turn, including not moving a large army away from another large army. I'm not sure if it was just me being a dunce (entirely possible I admit!) or if it was something to do with my computer playing two turns. I think it's the former htough...
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October 8th, 2008, 10:43 PM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
oh, btw - that message I was trying to send to marignon - i didn't have marignon as an in game message option for some reason. I couldn't be bothered looking into it so i just sent to everyone.
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October 11th, 2008, 01:35 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: MadCradle2, 11 players, MA - Game On!
i had just gotten the new turn and was checking what had happened, in the overview map and the battle report it had said that i had lost a battle, but in the actual battle replay, I had won that battle
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October 11th, 2008, 05:13 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Yeah, I can confirm the issue. Quite annoying.
I tried rehosting the turn on my home computer and didn't get the same bug though, which is annoying because it means there's no point sending the files to JK. However, I saw how your guys could easily lose. If any of the T'ien Ch'i lances reached them without having first been blunted on your troops, they cut your SCs down horribly quickly.
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October 11th, 2008, 05:13 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Yeah, I can confirm the issue. Quite annoying.
I tried rehosting the turn on my home computer and didn't get the same bug though, which is annoying because it means there's no point sending the files to JK. However, I saw how your guys could easily lose. If any of the T'ien Ch'i lances reached them without having first been blunted on your troops, they cut your SCs down horribly quickly.
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October 11th, 2008, 05:56 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: MadCradle2, 11 players, MA - Game On!
but they bless themselves first turn, and then they started to buff themselves, what is really strange is that my guy got the affliction from the battle which is actually shown.
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October 11th, 2008, 08:03 PM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Yeah, this was weird. I watched the battle and was feeling all depressed...and then in the campaign level I had won.
It'll be temporary though. I don't have an answer to your SCs hunt.
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October 21st, 2008, 01:59 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Good game Agartha! You really put up a good defense and made me use a lot more mages in this war then I wanted to. And that suicidal earthquake I sure wasn't expecting - good move.
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October 21st, 2008, 04:21 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Guys, I am going to be gone Friday and Saturday, so should i look for a sub, or could you stall the game for me instead?
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October 23rd, 2008, 12:57 AM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Sigh...still a lot to learn in this game. Set up a mind duel, my SC is higher astral than the opponents, even did communions for good measure, thought I had the ranges ok...and my SC decides to buff himself instead. And dies...again...sigh... What did I miss?
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