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September 10th, 2007, 07:05 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Aww - but I want to play my next turn =(.
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September 10th, 2007, 07:06 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Quote:
Shovah32 said:
Aww - but I want to play my next turn =(.
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^^
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September 10th, 2007, 10:42 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Has Vanheim staled twice in a row? If so I'll have someone flip him to AI.
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September 11th, 2007, 07:36 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Damn ... Vanheim's intervention had taken Ulm's increasingly heavy, armourclad boot off my neck (and pretty much every other body part
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September 11th, 2007, 10:01 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Well, FWIW Vanhiem is going to be conquered in 3-4 turns and is in a pretty hopeless position. This will free up the forces which got pulled off of my T'ein Ch'i conquest so I can return to finishing them off, which will free up the forces which got pulled off of my C'tis conquest so I can finally kill off that god forsaken miasma. Gah, I'm getting blue balls from not being able to finish a conquest yet and you tennatious bastards certainly take advantage of every distraction!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 11th, 2007, 03:31 PM
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Corporal
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Join Date: May 2007
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Yeah, good battles Baalz. I got tired of trying to run down those accursed Dragons, which I'm sure are being churned out faster than I can kill them. I was hoping for more of the army vs. army battles, which were tremendous fun.
This was my first game and I learned a lot against a worthy opponent. GL Baalz!
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September 11th, 2007, 04:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Heh, yeah I wasn't a big fan of marching my heavy infantry into a heavy poison environment which is why I avoided the army vs army scenario after our first engagement (very well deployed, BTW). I did have a plan to flood you with mechanical men in addition to iron dragons to take your capital, but that got..er...sidetracked. I hate leaving people crippled - doing just enough raiding to keep them from getting on their feet but I kept getting attacked by new people! Have to say though that was quite gratifying when I finally smushed a couple dozen of those damn sirussh...they were such a thorn in my side for so long. Very well played for your first game!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 11th, 2007, 06:11 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Was this game on 24h timer?
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September 11th, 2007, 06:27 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
There was some mix ups because of a request for a 24hr time extension which I forget to change back so it hosted early and I had to revert and add an addtional 24 hours to the clock.
Currently though turns are on 48 hours (just changed it to the correct time).
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September 24th, 2007, 12:20 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Cool, I wasn't sure how well that Djinn air drop would work, and indeed he's now diseased and almost dead (unlucky crossbow bolt :/), but that was just as hideous as I'd hoped. I wasn't sure how the math works out on a single 9f mage casting a 500 fatigue 5f spell holding a bunch of fire gems - I was quite worried he'd pass out on the first round and let your dudes walk up and slit his throat. Only 50-something fatigue though, not bad, and living fires is just scary with a fire mage that powerful...
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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