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  #151  
Old September 10th, 2007, 07:05 PM

Shovah32 Shovah32 is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

Aww - but I want to play my next turn =(.
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  #152  
Old September 10th, 2007, 07:06 PM
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Hadrian_II Hadrian_II is offline
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Quote:
Shovah32 said:
Aww - but I want to play my next turn =(.
^^
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  #153  
Old September 10th, 2007, 10:42 PM
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Has Vanheim staled twice in a row? If so I'll have someone flip him to AI.
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  #154  
Old September 11th, 2007, 07:36 AM

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Damn ... Vanheim's intervention had taken Ulm's increasingly heavy, armourclad boot off my neck (and pretty much every other body part
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  #155  
Old September 11th, 2007, 10:01 AM
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Well, FWIW Vanhiem is going to be conquered in 3-4 turns and is in a pretty hopeless position. This will free up the forces which got pulled off of my T'ein Ch'i conquest so I can return to finishing them off, which will free up the forces which got pulled off of my C'tis conquest so I can finally kill off that god forsaken miasma. Gah, I'm getting blue balls from not being able to finish a conquest yet and you tennatious bastards certainly take advantage of every distraction!
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  #156  
Old September 11th, 2007, 03:31 PM
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Shuma Shuma is offline
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Yeah, good battles Baalz. I got tired of trying to run down those accursed Dragons, which I'm sure are being churned out faster than I can kill them. I was hoping for more of the army vs. army battles, which were tremendous fun.

This was my first game and I learned a lot against a worthy opponent. GL Baalz!
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  #157  
Old September 11th, 2007, 04:08 PM
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Heh, yeah I wasn't a big fan of marching my heavy infantry into a heavy poison environment which is why I avoided the army vs army scenario after our first engagement (very well deployed, BTW). I did have a plan to flood you with mechanical men in addition to iron dragons to take your capital, but that got..er...sidetracked. I hate leaving people crippled - doing just enough raiding to keep them from getting on their feet but I kept getting attacked by new people! Have to say though that was quite gratifying when I finally smushed a couple dozen of those damn sirussh...they were such a thorn in my side for so long. Very well played for your first game!
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  #158  
Old September 11th, 2007, 06:11 PM

Szumo Szumo is offline
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Was this game on 24h timer?
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  #159  
Old September 11th, 2007, 06:27 PM
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There was some mix ups because of a request for a 24hr time extension which I forget to change back so it hosted early and I had to revert and add an addtional 24 hours to the clock.

Currently though turns are on 48 hours (just changed it to the correct time).
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  #160  
Old September 24th, 2007, 12:20 PM
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Cool, I wasn't sure how well that Djinn air drop would work, and indeed he's now diseased and almost dead (unlucky crossbow bolt :/), but that was just as hideous as I'd hoped. I wasn't sure how the math works out on a single 9f mage casting a 500 fatigue 5f spell holding a bunch of fire gems - I was quite worried he'd pass out on the first round and let your dudes walk up and slit his throat. Only 50-something fatigue though, not bad, and living fires is just scary with a fire mage that powerful...
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