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October 31st, 2007, 04:04 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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Re: Skaven updated to 0.7
Quote:
mathusalem said:
Excellent update !
But I'm still novice with Skaven.
What sort of Dominion / Bless do you suggest ?
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Know your not talking to me but thought id give my 2 cents anyhow
I've never really bothered with a Bless for em its a pain to set up so you blessed units dont kill all the others by the boatload and such.. I go for good scales and A rainbow pretender.. Your Skyre Warlocks make some very nice battle mages after a bit of research.. If you can survive the early game without falling to far behind your looking good..
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November 11th, 2007, 06:04 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Skaven updated to 0.7
Quick comment: Chieftan is spelt Chieftain.
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November 11th, 2007, 08:59 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven updated to 0.7
Yeah it's fixed for te next version. I was copying what I thought was a GW spelling, but it turns out it was some typo from the source I got the unit stats originally.
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December 1st, 2007, 04:00 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
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Re: Skaven updated to 0.7
Shameless bump for my favorite mod nation atm....Looking forward to the Verminlord, a new pretender or two and the additional hero.
Enjoy the holidays Sombre and thanks again for an awsome nation that captures the feel of the Skaven in the WH world very very well :-)
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January 11th, 2008, 11:27 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven updated to 0.7
This one will get an update soonish.
I've done something fairly exciting with the heroes; they now come with their warhammer magical stuff/rules built into their stats/equipment and far less item slots.
Anyway, next version will have the vermintide spell added as well as (hopefully) Throt the Unclean and the Verminlord Greater Daemon. There are also a lot of stat tweaks, with far less sitting around spawning stuff coming from the commanders, with the bonus of a reduced cost.
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January 18th, 2008, 11:11 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Vermin Lord preview
I'm having trouble with the 2 new graphics for version 0.8. They're both quite large and impressive and I'm just out of practice,.. but they'll turn out ok in the end I reckon.
Anyway I wanted to release 0.8 tonight, but it doesn't look like it's going to happen, so here's a preview of the unfinished Vermin Lord graphic. It's quite likely he will remain unfinished in the 0.8 release then be completed at a later date, somewhat like the screaming bell and doomwheel (which look ok anyway, just not great).
I figure by the time I go through feedback and do more tweaking and balancing, reaching 1.0, all these graphics should be of finished quality.
Oh and just so everyone knows, the next version is AWESOME. Seriously. I don't like to toot my own horn (at least in public), but it represents my best work. I'm having so much fun playtesting it that I keep forgetting to make notes and changes.
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January 19th, 2008, 01:01 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Vermin Lord preview
Can't wait, dude!
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January 20th, 2008, 03:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord preview
It's here! It's here!
Ok so it isn't that big a deal. But it is friggin awesome ;]
-- Throt and Verminlord added
-- Many stat tweaks to skaven commanders, some pretty much reworked entirely
-- Death frenzy changed, now smaller aoe, less range, less likely to hit casters
-- Warpfire throwers slightly nerfed, casting costs tweaked
-- Various spell tweaks
-- Lots of other things I can't even remember but are totally rad
Go to the first page to download.
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January 20th, 2008, 05:40 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vermin Lord preview
Awesome.
Thank You!
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January 20th, 2008, 07:58 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Nice work mate.
Had meant to suggest a AoE nerf for death frenzy given its ability to overcome some of the morale problems of the Skaven.
Looking forward to trying it out - but given I tend to only play MP games I might have to set one up myself to ensure that I get to play the ratties as the deserved popularity of this mod will ensure a queue of players begging to give it a run.
Will have to download the thing to get myself a dose of "rad"
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