.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #151  
Old January 23rd, 2003, 06:44 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by Phoenix-D:
Not sure why I haven't thought of this before, but maybe for a patch or SE5.

Why not make the available on/targets field comma seperated lists, like the "family list" restriction added recently for mounts?

Phoenix-D
I thought of that too. It would be nice, but it has pretty much been covered in a round-about fashion now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #152  
Old January 23rd, 2003, 07:21 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Next Upgrade/patch

regarding my obsolete problem
This is strange. I just noticed that an older, upgraded and retro-fitted base design did get deleted. Does the game limit the deletions to one per year perhaps? This is frustrating. I know I can hide the obsolete designs, and not have to look at them all time, but I really hate clutter, even in my games.

(And i wish my left shift key worked better) I just want everything huh? how about a million bucks on a silver platter delivered by Tia Carerra?
__________________
It's all just a perspective of matter.
Reply With Quote
  #153  
Old January 25th, 2003, 07:01 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Next Upgrade/patch

My understanding is that obsolete designs are deleted at the '1 year' mark. So turn .0 or .1 is the only time that designs are checked, and those which are obsolete and don't have any existing ships are deleted.
Reply With Quote
  #154  
Old January 25th, 2003, 09:39 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Next Upgrade/patch

There is no limit to the number of ship designs deleted when it deletes obselete ones.

Maybe SE4 only deletes designs when there are none of the ships that were originally built of that type left in the game? If this is so, then retrofitted ships would still keep the old design around. If not, then SE4 is totally insane.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #155  
Old January 26th, 2003, 11:01 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by Imperator Fyron:
Maybe SE4 only deletes designs when there are none of the ships that were originally built of that type left in the game? If this is so, then retrofitted ships would still keep the old design around. If not, then SE4 is totally insane.
That is what I am thinking the problem is. One of my designs for DUC use, has "Hunter 2" through "Hunter 5". All my current Hunter class ships are #5. IIRC, the original "Hunter" (1) had only one built, and lost in battle, and the design was changed to include something-or-another new component, so none of those were ever retrofitted, and that design got deleted as it should have.

If they fix bug, then that is great. But I still would like to see a "delete design" option instead of having to wait for the game to do it on turn whathellever. It would be more user friendly imo.

I think they got it backwards. You can have unlimited designs , and only 200 ships. In programming terms, I wonder which one takes up more memory. hmmm

[ January 26, 2003, 09:09: Message edited by: couslee ]
__________________
It's all just a perspective of matter.
Reply With Quote
  #156  
Old January 27th, 2003, 12:01 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Next Upgrade/patch

"I think they got it backwards. You can have unlimited designs , and only 200 ships. In programming terms, I wonder which one takes up more memory. "

Why is this backwards? Designs, unless built, have no effect on the game.

Designs keep track of the number of each class built, lost, scrapped, and how much damage that class has done. Ships keep track of mothball status, position, damage of components, movement available, supply, and various other things.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #157  
Old January 27th, 2003, 12:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Next Upgrade/patch

And, you can increase the limit to 20,000 ships, not just 200.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #158  
Old January 27th, 2003, 05:08 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by Puke:
quote:
Originally posted by geoschmo:
[QBA weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.
NOOOOooooooo

so, we still dont have a mount that works for both weapons and non-weapons?

grrr.[/QB]

Why not ask for an "every" or "all" flag, Puke?

I think the current "any" and "none" are fine as they are now fixed but I think the terms are confusing some of us.

correct?
Reply With Quote
  #159  
Old January 27th, 2003, 05:29 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Next Upgrade/patch

That is ANY weapon or NON(e)-Weapon.
Not too hard.

If you want an "Anything" mount, simply make a mount for ANY and NONE.
Reply With Quote
  #160  
Old January 27th, 2003, 04:35 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Next Upgrade/patch

Bump (still hopeing)
__________________
Kill em all let God sort em out
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.