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  #151  
Old December 8th, 2007, 09:41 AM
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djo djo is offline
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Default Re: Turn 16

Based on our observations, Ulm believes that Patala tried to dance with Turmoil Three, and the lady had her vicious way with him. The capital is naught but a town, and we saw evidence of recent foreign occupation when we arrived. We admit to being opportunistic, but the credit goes mostly to fate.

However, the monkeys make $%&@ strong fortresses. Our troops are spending too much time encamped around their walls. We are not amused.
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  #152  
Old December 8th, 2007, 08:25 PM

Aezeal Aezeal is offline
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Default Re: Turn 16

Hmm my next turn might spell the end of a certain giant fortress... depending on how strong their pretender actually is, but I have a fair force camped outside their fortress so I'm pretty confident.. and shapeshifters never die in one turn so that is nice against mages.. the giants themselves must be in huge numbers to stop my army and I don't think they have enough..

we'll see. there remains a sort of army retaking certain provinces.. but that is only a question of cornering them.. if they have badluck with avoiding my chasing armies they'll be gone.

Then I can hunt the remaining indies in my region.

is anybody willing to share whom they are warring with? (I have my sources of course but still for the sake of diplomacy I'm asking anyway)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #153  
Old December 8th, 2007, 08:55 PM
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Default Re: Turn 16

The lands of T'ien C'hi are at peace.

Indeed the lands in my part of the world are so peaceful my barbarians are growing there hair long and talking of free love.
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  #154  
Old December 9th, 2007, 09:51 AM

Aezeal Aezeal is offline
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Default Re: Turn 16

declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies ..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #155  
Old December 9th, 2007, 10:07 AM
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Default Re: Turn 16

Quote:
Aezeal said:
declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies ..
Errm...you just haven't met the right player yet...
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  #156  
Old December 9th, 2007, 04:20 PM

Aezeal Aezeal is offline
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Default Re: Turn 16

at start most armies are expanding not defending that is right in nearly all cases.. sure.. at a time they'll turn those armies around and then you just have to hope you are stronger
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #157  
Old December 9th, 2007, 07:11 PM
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PashaDawg PashaDawg is offline
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Default Re: Turn 17

Turn 17 is out.

Deadline is Tuesday night.

Pasha
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  #158  
Old December 10th, 2007, 08:34 AM

Aezeal Aezeal is offline
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Default Re: Turn 17

A proclamation from Midgard

The Utgardian giants have lost their capitol and are now wandering around the world. If you have any mercy you will put them out of their misery on sight and not let them hurt themselves or others needlessly.

Greetings
Aezeal of Midgard

PS my nation is currently not having war.. is someone needs assistance somewhere .. ask and I'll see what I can do, in the meanwhile I'll convert some indies to my religion.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #159  
Old December 11th, 2007, 07:31 PM

Aezeal Aezeal is offline
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Default Re: Turn 17

Noone wants my involvement in a war.. then I'll have to find my fun myself I guess...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #160  
Old December 11th, 2007, 11:17 PM
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Default Re: Turn 18

Turn 18 is out.

Deadline is Thursday night.

Thanks.

Pasha
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