Thanks for the responses.
b) Well having added "misc colony" to my list I can safely say it doesn't seem to have affected the AI's game at all.
e) That's about when I try to research the colonisers myself - when I have sufficient RP to do it in a "timely fashion". Problem is, I invariably get there many many turns before the AI.
I think I'll go look into those csf files, thanks.
Anyhow, I decided to conduct a little "scientific test".
Balance mod 0.92 vs' SEV Stock.
I used the same gamesetup (including map) for both.
Map: Large Galaxy edge. Player starting positions manually placed so as to have four warp points connecting each. All had at least 3 empty systems between them and the next one.
High difficulty, high AI bonus. No neutral players.
30 turns. I just sat back and kept hitting F12.
Results:
As you can see, they were both practically identical planet count wise. For some reason the AI in BM love troops, but it does have a few more ships to show for its efforts too.
Standard seems to have done better on Research points and population.
Tech lvls, resources and score cannot really be directly compared due to the changes.
Oh and a bug. - you may note that I have 129 tech levels in standard - no idea why, i didn't research a thing. It started the game like that. Yet I don't actually have anything to show for it. Weird.