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  #151  
Old May 5th, 2003, 07:22 AM

Gwaihir Gwaihir is offline
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Lt. Gwai would be all for that, and volunteer to program them too, if only he were conscious.

But as far as the narrator knows, he is still unconscious on the bridge, in a growing puddle of allium-induced tears, with his Anti-Sniff device stuck on the shirt in his hand, waiting to be carted off to sickbay . . .

And, the narrator would like to ask everyone to stop mentioning those darn vegetables! a few times was fine, he set up a nice little stand and turned a bit of profit. But now he has RSII (repeated small impact injury), and a bad back from it, and yet everyone keeps making him say onions!!

*rrrrruuuummmmbbbble . . . "
Oh N-
*narrator is buried under a pile of his own stupidity*
muffle curses in every language ever used in stories (thats a lotta Languages!) pour forth . . . and thats a real problem, since most stories with narrators are for little kids.

-this message brought to you by the society for kindess to narrators

[ May 05, 2003, 06:22: Message edited by: Gwaihir ]
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  #152  
Old May 5th, 2003, 05:24 PM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Captain, the "Steely Eye" sensors have reported seeing 5 small globs of unknown origin coming from the surface. They have tracked 4 leaving the area.
However they have lost the 5th one. The recent influx of On-er Allium cepa! in the ship has triggered the "Steely Eyes" water flush system. As a result scanning is down 55.987%.
I will attempt to find the missing glob as soon as I dry my "Eyes"

Gryphin : I play- er Practice with the PEE tube every day. I must say I have gotten pretty good with it.

Gwaihir : I greet a fellow Punster. Now we can double the PUNishment.

Katchoo If we did as you suggested and added programs to degrade you non-stop until your destination , we could call the Turbolifts TuboDowners.

I hope "Number 1 and his team are almost ready to "GO". The "Pressure" is building to have some "Movement" of the story line.
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  #153  
Old May 5th, 2003, 11:31 PM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Ensign TerranC is briefly spotted walking in the corridors before he is killed by an unknown unexplainable EPS conduit burnout, which *should* have created nothing but a mild case of goose bumps.

Another Ensign is electrocuted while trying to carry TC's charred body...
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  #154  
Old May 6th, 2003, 02:00 AM

Gwaihir Gwaihir is offline
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

You know, someone really ought to do something about the poor unconscious people (S'Katchoo and Lt. Gwai) and the pile of veggies on the bridge - Kamog was off to a good start, he can use a few as condiments on his burger - perhaps others can be harvested for the kitchens . . . and you know, enemy ships (and cities, and bases) probably don't have anti-sniff devices, which brings me to "101 fun uses for a teleporter" . . . although storing such powerful weapons on board may be an inherently unsafe thing to do (sounds right up our alley, eh?)
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  #155  
Old May 6th, 2003, 05:14 AM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Kamog finally notices the unconscious fellow officers on the bridge. He clears away the pile of - um - whatever these round vegetables are.

"Mr. S'Katchoo, are you all right?"

There is no response. Then he takes a look at the unconscious Lt. Gwai.

"Well, I'm an Engineer, not a Doctor! ... Kamog to Dr. Geo. Medical Emergency on the Bridge! Two to transport directly to Sickbay. Computer, transport Mr. S'Katchoo and Lt. Gwai to Sickbay. Energize! "
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  #156  
Old May 6th, 2003, 06:13 AM

Gwaihir Gwaihir is offline
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Several hours later . . .

Lt. Gwai opens his eyes blearily and looks around.

"Huh? Whatzs thish? Whereami? Uhgh, sickbay, hrm, I was . . . in the shower . . . no, it was the bridge, and and and . . . there was a pile, a pile of . . . er . . . they smelled . . . i mustve fainted, . . . hrm."

As the remaining 95% of his brain catches up with the rest of his body, Lt. Gwai remembers more accurately what happened.

"Oh, NO! I was undressing on the BRIDGE?! Why do I allllllways do something wrong?! I mean, its not like i'm trying to . . . people always over-react anyway. Especially the vulcan academy. I know I'm supposed to stick to the pure science, but it seemed like it woud be so simple to increase the capabilities of that scanner. I just didn't remember to check that the targeting relays could hold the power load. I really didn't mean for it to change focus during the thesis presentation, and certainly not to the director's bedroom . . . Although I must admit, some of the things she was doing were rather educational . . . if only the rest of the administrative board thought so. And now I'm already ruining my big chance for a new start here at starfleet. I have to work extra hard to make up for my mistake."

Realizing that he had no good reason for that outburst, he looks nervously around, hoping no one really heard nuch of it. Fortunately, S'Katchoo is snoring peacefully, and the Dr. Geo is nowhere to be seen. Although, there are some noises coming from the next room that sound sort of like the ones in the director's bedroom . . .

Lt. Gwai slides gingerly off of the bed, and begins to walk over to investigate, thinks better of it, and decides to go work on the combination phaser/tricorder unit that's been giving him trouble. As he walks out the door, he notices a sign he hadn't seen before.

"To enter here say . . . "

There is a thud and a yelp (that sounds amazingly like a FBW) from the next room, and as he finishes reading, geo appears (in, shall we say, less than full uniform), diving to stop him, yelling "No, don't say-"

". . . onions," Lt. Gwai finishes reading.

**RRRRrrruuuummmmbbbllle**

One shortcoming of the Anti-Sniff devices is their tendency to come off when stuck by hundreds of small, smelly orbs, and this case is no exception. When the outpouring stops, he is sprawled unconscious in the doorway under a pile of the cursed comestibles, which is spilling into the medical rooms and the hallway.

You know, those things probably cause brain damage. Too much exposure might turn a guy into a vegetable.

**Er, i hope you don't mind the slight borrowage of your character, geo. I think its pretty consistent tho. If not, well, you're the one standing there with a whole medlab full of fun drugs and me unconscious under a pile of you-know-whats. Even if you are somewhat informally attired.

[ May 06, 2003, 05:29: Message edited by: Gwaihir ]
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  #157  
Old May 6th, 2003, 02:18 PM
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Growltigger Growltigger is offline
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Captain to number 1, please do not direct the chorus line of ovoids to Barry's cargo hold. Please direct them to the captain's ready room for, ahem, more examination......

The sheep head into the captain's ready room, the door closes and the sound of large bolts being drawn can be heard, closely followed by the following song...

"my rhubarb refuses to rise
to its natural size
my baby don't love me no more...
daddle daddle dum
daddle daddle dum
bring on the dancing sheep
Oiii"

Captain Slog, stardate 13.20 GMT - thank heaven for rubgy songs, but we are currently in orbit round Anus IV, my first officer is acting like a big girl's blouse and has backed out of the away mission, it is down to Ensign Power Man or Commander Kamog to go and expore Fart Point as the captain is, ahem, a bit tied up at the moment....
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  #158  
Old May 6th, 2003, 05:53 PM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

OK Captain, since I was feeling the "Pressure" I'll help "Move" the plot and command the Away Party-No Away MISSION. This will be ALL work and NO Play. (Ha!)

Power Man activates the Designated Driver Device and heads to the transporter room. He has to turn off the speaker in the Turbolift. It was complaining about Power Man's hair, your suit needs polishing, you never… CLICK !! (what a downer )

As he heads to the transporter he wonders what the Captain could be doing with rising rhubarb, dancing sheep, and getting tied up. (UGH!!)
(Insert Trek Captain's Love scene music track 3 here)

He arrives and finds Taz and some red shirts waiting. One of the red shirts seems to have a hurt foot.
"I am sorry but you can't beam down already injured. That happens After you get there. Go see the Doctor and get that thing fixed."
Power Man looks around for a tricorder to take on the Mission. He spots one labeled "Property of Gwaihir" . "I'll just borrow this one. I am sure Gwaihir will not mind. "

Power Man sets the controls (we really need to get some more crew) on the transporter's PEE tube.
The team is "squirted" down to Fart Point.

They arrive with incredible random accuracy in front of a guy waving a towel. "You must be the new crewman Gryphin. Welcome aboard. Come join my Party-No Mission."

Everyone looks around them. The team has beamed into a large square that sits between "Old Fart Point" and the "New Fart Point Brewery".
The Old Fart Mayor, a Mister Odiferous, is there to greet them. "Welcome, Welcome to Fart Point. We have been waiting for your arrival. Come let me give you the Grand tour."

As the team is lead into the Brewery they see a large sign. "Welcome to Fart Point Brewery. Home of the STRONGEST SMELLING ALE's IN THE UNIVERSE ". They see large Vent Holes belching out clouds of gas from huge tanks of bubbling liquid. Huge barrels of ale are being filled up and stacked away for aging.
The tour ends in the "Fart Point Tasting Room". A huge bar has been set up with samples of all the types of Ale they make. A selection of snacks has been provided.

Power Man reminds the team, "Remember men we a here to Work Not Play. So I want everyone here to Work at getting a sample of every Ale here. That should make for a very "Happy Hour" or so. "
Taz admires the huge bar. He starts making a list of the new ales he will picking up.
The red shirts drink themselves green faced sick.
Gryphin pecks- I mean picks up some free snacks and a selection of ale. He seems to have the appetite of a bird.

Power Man looks around, "What no Tribble wings??" Oh they are. Funny I would swear they were not there a second ago."

"Power Man to Captain Growltigger we may need some more time down here.
There is a lot of (HICK-UP) research left to do."
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  #159  
Old May 6th, 2003, 06:19 PM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Captain to Ensign Power Man, take as long as you need, but ensure that you com in at 15 minute intervals so that we can ensure that you are still alive, and possibly still coherent.....

I will try and join you shortly but unfortunately, I still have a couple of ewes, I mean, strategy and readiness reports, to go......

Note, Mr S'Katchoo has reviewed Starfleet records on the colonists of Fart Point, do watch out, the original settlers were apparently the refuse and gutter sweepings from the most vicious prisons on Earth, people who could survive in any environment, were resourceful, evil and nasty minded oiks who had a tendency to brew alcoholic beverages out of their own bodily wastes......

Anyway, your captain must go, I am busy helping Miss Baaahhbara here with her starfleet revision (she calls it revision, I call it immorral and illegal)

Miss Flossy, engage the battery operated back scrubber, make it so

Baaaaaaaahhhhhhhhhhhhh
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  #160  
Old May 7th, 2003, 01:55 AM
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Default Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

*In the interests of non-continuity, commander dogscoff issues Gwahir with a uniform from Babylon 5.

Suddenly, a queue of giant sheep in full make-up & chorus girl outfits high-kick their way onto the bridge, baa-ing, whooping, batting their fake eyelashes and flashing their petticoats.

"OK, who ran holodeck program SHP-900C and left the door open?"
*dogscoff consults the holodeck logs.
"Kamog? You have some questions to answer..."

As dogscoff begins to herd the sheep toward Barry's cargo bay, he is struck in the jaw by a woolly can-can kick. Unconscious, the first officer is taken to the sickbay. It falls to someone else to lead the away mission.

[OOC]I As much fun as this thread is, I really don't have enough time for it at the moment. Don't hold the plot up for me...[/OOC]
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