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  #151  
Old October 30th, 2004, 10:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I've no problem with an hour later. We do have DST here too, but I don't know when it happens.

It went well, logs should be up monday on my website.
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  #152  
Old November 2nd, 2004, 04:22 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Links are up, sorta. I uploaded them to my webpage. Now I just gotta convince myself to add links in the webpage...Ugh. Feeling a little bad. Allergies; forgot to vacuum my room for a week and forgot to turn the air filter on since the Last time I vaccuumed and I have a stone floor...(Whine, whine, mope, complain...)

Still completely unedited, but now on my webpage:

Here.

A few notes: While the first 'adventure' is nothing more than a hack'n'slash dungeon crawl, there is one potential future ally in there (Kobold) who I'd appreciate it if you didn't kill. I have a pretty good idea for what the next, actual adventure will be and, while it will involve a bandit camp, it will be best if the characters do not kill everyone they come accross, as that will annoy the librarians. For the rest of it, feel free to kill anything in the current dungeon that isn't a Kobold.

And, please feel free to always give comments after the session. Talking doors? Boring? Interesting? Could use some work?

By the next adventure, I'd appreciate it if you could tell me something about your character, even if just a short paragraph. I'll be preparing one for Dieger.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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  #153  
Old November 2nd, 2004, 11:18 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I have read somewhere you switched to DST Last Sunday Narf, so it wouldn't change anything here (well, both of us would still keep playing at the same hour). Let's hope the same goes true for Jack and Eorg, and all should be fine.

I have nothing against not killing the Kobold. I hope it has top-notch patience checks, as Stis does not quite make the difference between "ally" and "future enemy", and is simply a bit aggressive with anybody found to be too close. Including dirt, if nothing else is available for her to glower at.

By the way, her short description is "My story? *Glowers at poor chap asking too many questions, and raises her crossbow threateningly*". Would that do Narf? Well, I will do something slightly more fleshed out. Do we have a common history on how we got to accept that job, or was it something like "we all went to the wizard by chance, and all decided to work together"?

As for comments, I liked the doors myself. They are a nice addition, and one with many applications too. *Grumbles about a certain Dieger and muttering thieves* I liked the general feel of the session, and will let my colleagues speak about their own impressions. Ah, there was no other player besides the two of us, and I cannot rely on them for commenting.
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  #154  
Old November 2nd, 2004, 03:34 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

A better DM could probably help weave together inter-twinning character histories. Me, I say just go with "we all went to the wizard by chance, and all decided to work together".

Thanks for the comments. Yes, DST took us all by suprise sunday. *Grumble* Didn't even get a chance to sleep in.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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Sig updated to remove non-working links.
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  #155  
Old November 2nd, 2004, 04:05 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

And here are a few more silly questions. I should be done after that. I promise.

- Are we currently in the world of Faerun (Baldur's Gate and the like), or are we somewhere else? While it does not change much, it would help Stis to get her piques right, among other things.

- May I assume there are planes in our world, although they aren't quite the focus of the campaign? Once again, the point is more to explain what a Tiefling would do with the party than anything else. (A half-plausible explanation would be "she stepped in the wrong portal and got to that remote world", but that requires the planes to exist in this game) No specific detail about the planar system used here would be required; well, unless you did want to go the Planescape way, but that would be another story.
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  #156  
Old November 2nd, 2004, 05:05 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

* Somewhere else. Exact details will have to wait until I make them.

* Yes, different planes. Exact details blah blah blah.
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  #157  
Old November 3rd, 2004, 02:48 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Narf: the format to make someone show up as DM isCode:
/role #=GM

where # is their player number.
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  #158  
Old November 3rd, 2004, 03:24 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Thanks.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #159  
Old November 5th, 2004, 05:23 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

You're welcome Narf, although you may want to play with the spacing - there may not be any spaces between the "#", "=", and "GM".

Also, there is something, as GM, you ought to know how to do - Fudge rolls.

Code:
[1d20+0] -> [20,0] = (20) 

results in Code:
[1d20+0] -> [20,0] = (20)


This can be surrounded with any text you like; a listen roll would be Code:
Listen Skill Check: [1d20+0] -> [20,0] = (20)

Code:
Listen Skill Check: [1d20+0] -> [20,0] = (20)

Likewise, the numbers can be changed to anything.

Also, the program supports opening multiple instances (or seemed to when I briefly tested it, anyway). You could log in on three different instances of the client, connect and select the room (for all three, separeately), and use the /nick command (or whatever it is) to name one GM, one for your character, and one for the monsters.
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  #160  
Old November 5th, 2004, 04:44 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ok, thanks. Yeah, I've had two instances opened before and it seemed to work.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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