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Do you own this game? Write a review and let others know how you like it.
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November 3rd, 2020, 09:36 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: MAPS!
Quote:
Originally Posted by troopie
I used 7zFm to extract them. It worked just fine.
troopie
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__________________
"We are free and nothing else matters"
Jose de San Martin.
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November 8th, 2020, 10:46 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS! Map 843 Kent City
Based partly on a town near where I lived in Michigan, USA, and some artistic license with things.
Good for a meeting engagement or a delayed fight.
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The Following 2 Users Say Thank You to Karagin For This Useful Post:
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November 21st, 2020, 03:52 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS! Map939 Mountain Farms and Lakes
This map is a tough one, the roads are the key. Watch the elevations and use the roads.
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November 22nd, 2020, 11:50 PM
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Corporal
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Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
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Re: MAPS!
Here is a new map on the "Abstract Map Series". The map might be changed in time, but this is the first version.
Enjoy.
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November 23rd, 2020, 01:14 AM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS! Beach Attempt
Okay, I am trying my hand at a beach/coast map. Feel like something is needed, but not sure what. So ideas and suggestions very much welcome.
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November 23rd, 2020, 02:20 AM
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Corporal
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Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
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Re: MAPS!
I do not know. I always like forest and forest paths.
Maybe there could be a landing spot with forest and if you could conquer that you could sneak up in the flank through forest as unnoticed. I always like forests in steel panthers.
There could also be a little island somehwere on the map where you could unload troops behind a hill, and then travel to that hill (possible with rough/forest/grass to hide on) to support your landing with either machine guns, anti tank guidance missiles or such.
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The Following User Says Thank You to Isto For This Useful Post:
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November 28th, 2020, 06:48 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS! Map779 Penzo Valley
Penzo Valley. Not a lot of cover but the terrain does offer some interesting movement patterns.
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The Following User Says Thank You to Karagin For This Useful Post:
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December 18th, 2020, 05:57 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS!
Map 783 this one seemed to confuse the AI. Which did lend itself to some funny moments. Overall a fun map and one that has you thinking about how to get to the VP flags that always end up in the castle.
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January 6th, 2021, 03:19 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: MAPS! Map 796 Hilllock
This one has a ton of ambush spots, along with terrain that so far has driven the AI a bit crazy. Looking forward to seeing how it works for others.
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February 15th, 2021, 09:46 AM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: MAPS!
I'm not sure whether this feature can be implemented; but in places with a shoreline, such as Betio Island, Tarawa when using Venhola, we get this:
Is it possible to have a "sink map by one level" feature? i.e.
height 20 becomes height 10
height 10 becomes height 0
height 0 becomes open water hexes?
Just throwing this idea out there.
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