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  #151  
Old January 2nd, 2008, 02:04 PM
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Default Re: MA team game for new players, new thread

My particular problem was this: I tend to play my turns during the day, when I don't have net access. So I download in the morning, play the turn in breaks during the day, and mail it in during the evening, in between family commitments. A host time of 1420 GMT played havok with this.

More generally, on 24h quickhost the submission deadlines will creep forward with every turn generated until they're causing someone inconvenience.

[edit] I think llamabeast keeps archives of previous turns. If there's been an issue with turns not being sent out he might be able to roll back.
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  #152  
Old January 2nd, 2008, 02:30 PM

FrozenFalcon FrozenFalcon is offline
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Default Re: MA team game for new players, new thread

At least I have received turn 7. Most of the others had posted it too; I'm not sure where the problem is.
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  #153  
Old January 2nd, 2008, 02:34 PM
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Default Re: MA team game for new players, new thread

It seems rather odd that we'd have 3 stales over one turn, especially now we're out of the holiday period.
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  #154  
Old January 2nd, 2008, 02:35 PM
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Default Re: MA team game for new players, new thread

MD, you aren't the only one.

I had same issue - could have sworn I have turned in all turns I received very quickly but somehow staled last turn - appears I missed turn 7 in my inbox.

Will be more careful going forward as I got the 6 hour warning at midnight while sleeping then woke up to find I'd staled.
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  #155  
Old January 2nd, 2008, 03:07 PM
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Default Re: MA team game for new players, new thread

I'm happy to redo the turn.

Are we going to vote on what to do or will Falcon sort it out?
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  #156  
Old January 2nd, 2008, 03:15 PM

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Default Re: MA team game for new players, new thread

And some people missed the turn due to unexpected hosting in new year's eve. I am not a fan of redoing turns, but if host decides to do so I will live it that. That is early stage so we have almost nothing to lose [unless someone got really nice event].
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  #157  
Old January 2nd, 2008, 03:17 PM
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Default Re: MA team game for new players, new thread

I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).

There's no inter-player conflict yet AFAIK, so I don't think a rerun would disadvantage anyone.
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  #158  
Old January 2nd, 2008, 07:32 PM

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Default Re: MA team game for new players, new thread

Quote:
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).
It is true. I got all the appropriate e-mails--it just happened that the one day I was away from my computer the most during the holiday was also the day of the deadline. Part of the learning experience I guess, although of course I would not mind getting a new chance (it would be nice to find out just how that battle went)!
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  #159  
Old January 2nd, 2008, 07:41 PM

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Default Re: MA team game for new players, new thread

Well, I'm not sure if the reissuing of the turn is possible (it depends from if Llamaserver keeps an archive of the trn-files or not) but surely I can't do that. The game itself does not save old trn-files so it may be that the seventh turn can't be sent again. Otherwise it would be just reconfiguring the server's automatics. But if you can live with it, I think that it would be best to let it go and hope that the missed turns won't matter. But if you absolutely need redoing turns, I'm not against it; you just need to contact Llamabeast about it.
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  #160  
Old January 2nd, 2008, 08:41 PM

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Default Re: MA team game for new players, new thread

I can roll back the turn, but I don't have archives of the old trn files, so I can't help if you didn't receive one (although that's very unusual). This is something I intend to fix soon - hopefully in the next week or so in fact (I am going to have a coding blitz in the next few days hopefully).

Let me know if you want to roll the turn back.
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