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  #1  
Old September 24th, 2008, 04:41 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Yeah. Water, and treating every race like mermen who don different forms under-and above water should be far easier!
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  #2  
Old September 24th, 2008, 01:47 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm there are a large number of reasons why I've not used water, they are all in the other thread or higher up in here but I'll try to give a recap (might be missing something)

PRO WATER:
sailing, but you can't sail to water provinces. so basicly you'd not use space then if you transport units

AGAINST WATER:
- no ranged combat in water, while sci-fi uses a lot of ranged combat, spaceships could only bump into eachother
- max map move 1 in water, while space movement should be quick
- no flying in water
- no flying to water province (I think)
- a lot of spells don't work in water (minor inconvience)

And treating every race link mermen etc is exactly the same as forest form really so doesn't change anything

PS Amos they have blood magic right? So they can blood hunt anyway. But the ones the queen would produce would be like cattle that has reproduced or something
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old September 24th, 2008, 04:13 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Which makes me wonder... 2 blood slaves in the inventory of the Primordia Regina per turn may be reasonable, as if having retainers to raise and breed a human slave, not to mention queens do not need them to be virgins... Just protein rich (FAT)

Or immobile Queens could get one automatic blood slave per turn as well at the cost of 10 dying people(think of nephilim script of killing pop), I'm sure insectoids would be real great to play, simulating the tyranids.
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  #4  
Old September 24th, 2008, 05:38 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmm I could also let the females get slaves and queens not.. would make for a balance there
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old September 25th, 2008, 01:01 PM

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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Care to add an infernal faction or a late Age Ermor with Nekron-alike guns and spaceships? Abysians in space? Machaka with mutant spider riders and stealth armor assassins with plasma falchions?Midgard with Vans living in space or Agartha Caveships
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  #6  
Old September 25th, 2008, 04:36 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Well if you want those.. make them.. I can use help with making nations

if you can create sprites I can do the mod if needed and if you give me the idea's you want.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old September 26th, 2008, 06:23 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

don't anyone touch ermor please, i already started on them and will get back onto them, will make sprites this weekend, probably.
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Old September 26th, 2008, 06:53 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hehe I still think your idea's for Ermor might be hard to implement... but don't let that hold you back

And if I need to mod the nation I need more specific unit descriptions (and the unit numbers of which units they need to replace)

I'm sure someone can tell us how you find out unit numbers in game
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old September 26th, 2008, 06:55 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

plz post a large post about what you want with ermor so others know how they can make a different nation

and you could always make 2 nations but just play one or the other just like regular mods can replace nations
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old September 26th, 2008, 06:56 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

once we find out the unit numbers it will be easy, they'll run basicly the same as LA ermor so not much we need to change really.
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