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  #151  
Old February 11th, 2009, 06:37 PM
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Default Re: War of the Ring- Full

OK, without further ado, the War of the Ring mod!

It's a compilation of CBM 1.41, Sylvania CBM, Ulm Reborn & Hoburgs. I've reworked the last 2 to make this particular game with these teams balanced - they shouldn't necessarily be taken as stand-alone balanced.

Just unzip the file into your dominions3/mods directory. You'll get an overwrite warning if you install have the above mods installed, do it. You won't change anything about those mods, you'll just get the new sprites I put together.

Here's a brief changelog of the major things, but there's a lot more. I'll say it again: ALL CHANGES WERE MADE TO MAKE THIS SPECIFIC GAME BALANCED. Evil had the definite advantage, dominating Good in Water, Fire, Earth, Death, and Blood magic. I've boosted Good to be competitive with Water, Fire, Earth and Death magic, and made them Nature powerhouses to somewhat balance their complete lack of Blood magic:

Hoburgs:
Totally reworked. This nation is now like Patala: awesome magic, crappy troops. Poor magic diversity: A/F lost, D gained. National troops & horticulturist set as CBM's units, a definite nerf. Hoburg Champion replaced and given a new bona fide scout. Erdefreund made capital only, given 50% poison resistance, and lost one of his heads (yes, he had 2 for some reason). Tierfreund given 50% poison resistance (thematic). Mages totally reworked: Obstgaertner now N2W1 with 100% NWE, 10% NWE; V. Obstgaertner now has oldage and N3W2 with 2 x 100% NWE; 10% NWE. Both lost A/F magic, as unthematic and too powerful when combined with cheap x-bows, and experiences cost increases. New powerful cap-only priest with Death magic, accompanied by some creative writing to make it plausible. Cap gem income now N4W1E1.

Ulm Reborn:
Major change to White Priest, now E2F1S1 with 2 x 100% EFS, 10% EFS; much higher pricetag.

Agartha:
A8 Blindlord fixed.

Bogarus:
Resource costs of cavalry fixed.

Find the rest yourself, I've spent too much time as-is.

War of the Ring mod.zip
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  #152  
Old February 11th, 2009, 06:53 PM

rdonj rdonj is offline
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Default Re: War of the Ring- Full

Wow, that change to verehrt obstgaertners is huge.

Erm, carry on.
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  #153  
Old February 11th, 2009, 07:23 PM

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Default Re: War of the Ring- Full

Thanks Cleveland! Since we're waiting till the 16th to start that gives Ulm and Hoburgs time to adjust.
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  #154  
Old February 11th, 2009, 09:32 PM
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Default Re: War of the Ring- Full

I am somewhat computer challenged...I D/L the Mod into a new file on desktop and extracted inside the file....

There is 6 different things in my folder now

1.Hoburg Data 2.Ulm Reborn 3.Sylvania 4.Worthy Heroes 5.War of the Rings Mod.dm 6.WOTR.tga

I usually right click and copy to my dominions/mod file.

I am not sure which (or all) I should put in there.

Could someone help me (and remember I am comouter challenged).

Thanks!!!
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  #155  
Old February 11th, 2009, 11:46 PM
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Default Re: War of the Ring- Full

Just dump it all in the mod folder as-is. Those sub-folders contain the images for the units associated with the mod nations.

Please don't hesitate to PM me if you have any more problems.
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  #156  
Old February 15th, 2009, 11:39 AM

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Default Re: War of the Ring- Full

I'm back!
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  #157  
Old February 16th, 2009, 07:04 PM
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Default Re: War of the Ring- Full

No comments on the mod, huh? That's either very good, or very bad.

OK, here we go. I've started the game for you guys, it's on Llamaserver, and only I know the start locations.

If you've never done this before, it's very simple:

1) Download the mod from my last post, and unzip its entire contents into a folder titled "mods" in your Dominions 3 directory.

2) Open Dom3. Select "Preferences" --> "Mod Preferences" Disable any "enabled" mods. Enable the "War of the Ring mod" by clicking on it. MAKE SURE ALL OTHER MODS ARE DISABLED!!!

3) Back at the main menu, select "Game Tools" --> "Create a Pretender God" --> "Late Age". Then select your nation. Make your Pretender, and give him/her a cool name, like Annihilator.

4) Follow Llamaserver's instructions for submitting a pretender. The name of this game is WarOfTheRing so be sure to make that the title of your email to pretenders@llamaserver.net

Warnings:
1) If you don't enable the mod when making your pretender, or have any other mods enabled, bad things will happen.
2) The mod/map for this game was made assuming the following teams...
Good Team: New Ulm, Sylvania, Hoburg Alliance, Arcoscephale, Tien Chi
Evil Team: Abysia, Bogarus, Pythium, Patala, Agartha
If you don't stick to your nation, the game won't start. If you don't stick to your team, it won't be any fun.
3) It's a pretty small map for 10 players, but I've worked hard to keep the start locations balanced given the teams. All seemingly good/bad start locations have a counterpart on the other team. Don't assume you'll have an easy time just because you've started near a corner or lead a powerhouse nation...
4) This is a team game, and was built assuming you'll work together. Hint: Both teams have 1 nation that stands to get crushed early unless given solid support by their team, coordinate early & often. New players: share your gems with your teammates!

If anything goes wrong, don't hesitate to PM me. Trumanator: check your PM for the admin password.

Good luck & have fun,
cleveland
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  #158  
Old February 16th, 2009, 07:19 PM
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Default Re: War of the Ring- Full

Good Job Cleveland, THANKS from all of us about to get crushed!!!!
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  #159  
Old February 16th, 2009, 08:04 PM
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Default Re: War of the Ring- Full

I received a pretender file from you, but unfortunately your pretender file is for Late Age Abysia, while the game 'WarOfTheRing' is set in the Middle Age. Please try again with a pretender for the Middle Age.

Details of your e-mail:
Subject: warofthering
Sent at: Mon, 16 Feb 2009 17:25:39 -0600
Attachment: late_abysia_1.2h
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  #160  
Old February 16th, 2009, 08:24 PM
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Default Re: War of the Ring- Full

Damn... 1 min


OK, fixed. Try again.
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