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  #1  
Old December 17th, 2010, 05:56 AM

llamabeast llamabeast is offline
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Default Re: CBM 1.7 released

Good spot. Also the name of his sword is wrong (Nikatu's instead of Niklatu's).
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  #2  
Old December 18th, 2010, 07:14 PM

rabelais rabelais is offline
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Default Re: CBM 1.7 released

I would like to say I have been paying extensively with 1.71 and I nowthink QM is correct to nuke hammers in the sense that they make lots of things obligatory in a bad way. Quite brave and he deserves kudos.

But until we can item mod to make things 25% cheaper across the board, I don't know how balance is going to work. Right now it doesn't particularly.

Looking forward to 1.8


In other news I think the archery nerf is annoying and selectively applied. It seems to have missed Sauromantia's poison archers for example. They have been upgraded to LB range? That seems fair.

I found what appears to be a bug in worthy heroes where do I send it?
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  #3  
Old December 19th, 2010, 09:17 AM

DeadlyShoe DeadlyShoe is offline
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Default Re: CBM 1.7 released

Might as well just post it here. On that note, the Fianna hero for Eriu (MN 1806) has 2 shields.
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  #4  
Old December 21st, 2010, 08:12 PM

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Default Re: CBM 1.7 released

Bug: Bane blades - if the leader does not have undead leadership, the created soulless have to be left in the province. They should get some undead leadership, and it might make the item a bit more useful.

Some suggestions on Oceania:

EA Oceania Triton kings should be made amphibian (or have a land shape), and kitted out with some equipment, so they could be thugged cheaper.
Landshape on the Triton princes might also help.

Both EA and MA Oceania could also use some recruitable (even if cap-only) S1 astral mage.
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  #5  
Old December 24th, 2010, 07:44 AM
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Default Re: CBM 1.7 released

EA Rlyeh's what's their name - mind lords (?) should have tentacle attack, it's thematic, implied by their sprite and will fix the absurd route to one mindless undead near bug. This should come with a small price increase.
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  #6  
Old December 28th, 2010, 07:08 PM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by P3D View Post
Bug: Bane blades - if the leader does not have undead leadership, the created soulless have to be left in the province. They should get some undead leadership, and it might make the item a bit more useful.
That's interesting never actually made a bane blade, but I was going to post how much I <3 the change to bane blades.

Summon bane.
Equip with boots of quickness and pendant of luck.
Give a wight retinue.

And off they go making a retarded amount of undead. Quite fun against the ai. The banes and wights close in then make undead on the spot and the ai then cuts up the undead meaning the wights and banes are pretty much free and clear.

Something is a bit off though and not just with the undead leadership.

Bane = 4D
Wight = 2D
Bane Blade = 5D

I guess if BB were 4D that would work.

Also thematically I don't necessarily agree with BB giving UD leadership. And if it was granted to what end? That talisman that summons a skell only gives UD leadership 1 if I recall. Match that to the BB and you can cart around one of the newly dead which is useless. Leave the BB for undead and/or death/blood thugs.
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  #7  
Old December 26th, 2010, 09:18 PM
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Default Re: CBM 1.7 released

I'd like to say I disagree with nerfing the forge lord from 50 to 25 forge bonus. It was the hammers that made the forgelord overpowered, since you could get 75 forge bonus guaranteed from very early on + a pile of almost free hammers.

Without the hammers the situation in very different, and 50% forge bonus seems quite balanced for the price you pay, not overpowered but still a reasonable choice for certain nations that craves more boosters than others.

With 25% forge bonus and no hammers the forge lord is pretty useless.
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  #8  
Old December 27th, 2010, 05:15 AM

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Default Re: CBM 1.7 released

Quote:
Originally Posted by Fantomen View Post
With 25% forge bonus and no hammers the forge lord is pretty useless.
Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points?
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  #9  
Old December 28th, 2010, 10:22 AM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by NooBliss View Post
Quote:
Originally Posted by Fantomen View Post
With 25% forge bonus and no hammers the forge lord is pretty useless.
Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points?
??

It's still a flying, 0-encumbrance, high-fear, full-slots chassis with high dominion and high death. Maybe a *slight* reduction in cost, but if it goes too far, it quickly gets ubiquitous for anyone that wants a death + expansion pretender.

If you wanted to balance it via indirect cost modifications, you could instead reduce the base dominion to 1 (as most players want to give it awe as an expansion pretender) and drop the base cost, which would still leave it open as a death chassis that happens to generate low levels of undead chaff...of course there it's competing vs. the immortal liches, so it probably loses out.
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  #10  
Old December 28th, 2010, 11:46 AM

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Default Re: CBM 1.7 released

And just how often did you see that chassis picked lately? With any success?
Its just a combat pretender with death magic now. Even Wyrm can offer better diversification, I think, and he's a better expander.
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