|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 17th, 2010, 05:56 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Good spot. Also the name of his sword is wrong (Nikatu's instead of Niklatu's). |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2010, 07:14 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Nov 2003 Location: houston TX 
						Posts: 493
					 Thanks: 32 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 I would like to say I have been paying extensively with 1.71 and I nowthink QM is correct to nuke hammers in the sense that they make lots of things obligatory in a bad way. Quite brave and he deserves kudos.
 But until we can item mod to make things 25% cheaper across the board, I don't know how balance is going to work. Right now it doesn't particularly.
 
 Looking forward to 1.8
 
 
 In other news I think the archery nerf is annoying and selectively applied. It seems to have missed Sauromantia's poison archers for example. They have been upgraded to LB range? That seems fair.
 
 I found what appears to be a bug in worthy heroes where do I send it?
 |  
	
		
	
	
	| 
			
			 
			
				December 19th, 2010, 09:17 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Nov 2010 
						Posts: 107
					 Thanks: 4 
		
			
				Thanked 5 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Might as well just post it here. On that note, the Fianna hero for Eriu (MN 1806) has 2 shields. |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2010, 08:12 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jan 2009 Location: Reno, NV 
						Posts: 353
					 Thanks: 10 
		
			
				Thanked 14 Times in 6 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Bug: Bane blades - if the leader does not have undead leadership, the created soulless have to be left in the province. They should get some undead leadership, and it might make the item a bit more useful.
 Some suggestions on Oceania:
 
 EA Oceania Triton kings should be made amphibian (or have a land shape), and kitted out with some equipment, so they could be thugged cheaper.
 Landshape on the Triton princes might also help.
 
 Both EA and MA Oceania could also use some recruitable (even if cap-only) S1 astral mage.
 |  
	
		
	
	
	| 
			
			 
			
				December 24th, 2010, 07:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2003 Location: Tel Aviv, Israel 
						Posts: 3,465
					 Thanks: 511 
		
			
				Thanked 162 Times in 86 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 EA Rlyeh's what's their name - mind lords (?) should have tentacle attack, it's thematic, implied by their sprite and will fix the absurd route to one mindless undead near bug. This should come with a small price increase. |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2010, 07:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2007 
						Posts: 397
					 Thanks: 14 
		
			
				Thanked 15 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 
	Quote: 
	
		| 
					Originally Posted by P3D  Bug: Bane blades - if the leader does not have undead leadership, the created soulless have to be left in the province. They should get some undead leadership, and it might make the item a bit more useful. |  That's interesting never actually made a bane blade, but I was going to post how much I <3 the change to bane blades.
 
Summon bane. 
Equip with boots of quickness and pendant of luck. 
Give a wight retinue.
 
And off they go making a retarded amount of undead. Quite fun against the ai.     The banes and wights close in then make undead on the spot and the ai then cuts up the undead meaning the wights and banes are pretty much free and clear.    
Something is a bit off though and not just with the undead leadership.
 
Bane = 4D 
Wight = 2D 
Bane Blade = 5D
 
I guess if BB were 4D that would work.  
 
Also thematically I don't necessarily agree with BB giving UD leadership.  And if it was granted to what end?  That talisman that summons a skell only gives UD leadership 1 if I recall.  Match that to the BB and you can cart around one of the newly dead which is useless.  Leave the BB for undead and/or death/blood thugs.
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				December 26th, 2010, 09:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Feb 2009 Location: Me a viking 
						Posts: 1,012
					 Thanks: 81 
		
			
				Thanked 122 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 I'd like to say I disagree with nerfing the forge lord from 50 to 25 forge bonus. It was the hammers that made the forgelord overpowered, since you could get 75 forge bonus guaranteed from very early on + a pile of almost free hammers.
 Without the hammers the situation in very different, and 50% forge bonus seems quite balanced for the price you pay, not overpowered but still a reasonable choice for certain nations that craves more boosters than others.
 
 With 25% forge bonus and no hammers the forge lord is pretty useless.
 
				__________________ Voice of ***** and her spicy crew! |  
	
		
	
	
	| 
			
			 
			
				December 27th, 2010, 05:15 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2010 
						Posts: 225
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 
	Quote: 
	
		| 
					Originally Posted by Fantomen  With 25% forge bonus and no hammers the forge lord is pretty useless. |  Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points? |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2010, 10:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Sep 2008 
						Posts: 466
					 Thanks: 35 
		
			
				Thanked 95 Times in 60 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 
	Quote: 
	
		| 
					Originally Posted by NooBliss  
	Quote: 
	
		| 
					Originally Posted by Fantomen  With 25% forge bonus and no hammers the forge lord is pretty useless. |  Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points? |  ??
 
It's still a flying, 0-encumbrance, high-fear, full-slots chassis with high dominion and high death.  Maybe a *slight* reduction in cost, but if it goes too far, it quickly gets ubiquitous for anyone that wants a death + expansion pretender.
 
If you wanted to balance it via indirect cost modifications, you could instead reduce the base dominion to 1 (as most players want to give it awe as an expansion pretender) and drop the base cost, which would still leave it open as a death chassis that happens to generate low levels of undead chaff...of course there it's competing vs. the immortal liches, so it probably loses out. |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2010, 11:46 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2010 
						Posts: 225
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 And just how often did you see that chassis picked lately? With any success?Its just a combat pretender with death magic now. Even Wyrm can offer better diversification, I think, and he's a better expander.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |