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  #1  
Old May 6th, 2011, 08:37 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Quote:
Originally Posted by Numahr View Post
Hi,

I am a bit stretch with my games and would need +12 hours to play my turn.

Thanks - Numahr
OK, done :-)
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  #2  
Old May 10th, 2011, 08:34 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Guys, apologies for the delay, I am struggling to get my turn in so I've extended the timer by 12 hours.
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  #3  
Old May 14th, 2011, 07:26 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

24 hour delay for Numahr, who is quite likely in the process of flying across the globe even as we speak.
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  #4  
Old May 14th, 2011, 08:22 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

(I am a muppet, I postponed the wrong turn - should all be good now )
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  #5  
Old May 17th, 2011, 11:24 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Added a slight delay while i try to find time to slink away when no-one is looking and finish my turn ....
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  #6  
Old May 24th, 2011, 04:39 PM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Guys, I need +24h delay to properly play my turn. And actually not only this turn, but kind of permanently, this is going too fast for me...
Thanks for understanding
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  #7  
Old May 25th, 2011, 04:54 PM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

In reply to the admin message: I support roll-back, but I'm fine with continuing if any player prefers to do so.
I haven't watched my turn yet (but I don't expect anything good from this stale anyway...)
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  #8  
Old June 15th, 2011, 06:39 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

It seems that we are all ready to concede before the inexorable might of Caelum!

I will just confirm that is the case, then send out a message of congrats to the mighty GFSnl and shut down the game.
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  #9  
Old June 15th, 2011, 07:02 AM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Well done GFSnl! I have only witnessed the end of this game, as a sub. I quickly realized that you would be my main enemy, after a few skirmishes with Oceania. But this was not enough...

Congratulations!
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  #10  
Old June 15th, 2011, 07:34 AM
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GFSnl GFSnl is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Whoohoo...

First win in MP.

Well I can disclose now that I have about 150 clams plus arcane nexus which means about 200 extra pearl a turn on top of my regular gem income. And I'm producing 3 fully kitted Tartarians each turn.

I did get lucky by starting in the corner. Having a good NAP with Marignon on one side and squabbling neighbors on the other.
This way I could expand my empire by annexing the war torn neighbors in the east without any losses.
After turtling and clamming a bit a massive joined strike with Maringnon on Shinuyama sealed their fate.
By that time T'ien Ch'i and Oceania had weakend themselves with perpetual war.
I must say the way T'ien Ch'i made several comebacks was amazing. After this my Gem and Clam income was just to large although Oceania with his Arcane Nexus and forge of the Ancient remained a serious threat.
I tried to dispell AN twice with to few gems after which I decided to save up and just cast it myself.

Well, I really enjoyed playing with you all and I hope to see you in following games.

Greetz,

--- Hocus Pocus ---
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