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  #151  
Old July 16th, 2003, 07:29 AM
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Default Re: STM "Final v1.7.5" Discussion

Note of interest,
In my second game as the Klingon, of all the AI empires only the Dominim Order has expanded out nicely into 9 systems with a total of 20 planets by turn 45.
What different in they program vs the rest of the AI empires?
Shall keep you posted on any other interesting stuff.

Lighthorse
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  #152  
Old July 16th, 2003, 11:14 PM
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Default Re: STM "Final v1.7.5" Discussion

You know, I haven't a clue, they all expanded well until I put in the research.txt. After that, they started to expand slow. I think the research.txt needs to be looked at.

Normally the Klingons and the Cardassians are good expanders, while the borg and the Romulans are not. It could have a lot to do with the culutures to.

Right now I am working on the new component images and once they are done I will look into the expanding issues.

Thanks for the report, they are very helpful.
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  #153  
Old July 16th, 2003, 11:20 PM
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Default Re: STM "Final v1.7.5" Discussion

To upload a file for viewing in the forum please do the following:

1. Go to the: New Scenario/Mod Forum
2. Open the thread: Space Empires: IV Data/Sound/Graphic
3. Click POST REPLY
4. On the right hand side you will see:
Message:

HTML is enabled.
UBB Code is enabled.

Upload File Form

5. Click the "Upload File Form"
6. Browse to find your file.
7. Click UPLOAD once you have found your file
8. Once your file is uploaded copy the link to your post in this forum only.
9. Close the upload page and the Post Reply page in the New Scenario/Mod Forum.
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  #154  
Old July 17th, 2003, 12:53 AM

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Default Re: STM "Final v1.7.5" Discussion

How To Make Engineering Component.

1. Make engineering component for ship.

2. Make engineering component for base.

3. Add the two engineering components to data file. Replace life support with the ship engineering component and replaces auxiliary control with the base engineering component.

4. Delete master computer component.

5. Set life support requirement in vehicle size data file to one.

The AI will use the engineering component to fill its requirement for life support. It is possible to add more abilities to the component but only if the abilities are not targeted by the design creation data files. New abilities could be supply storage and shield regeneration.

Ship and Base Engineering Component Provided.
1058395439.txt
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  #155  
Old July 17th, 2003, 01:09 AM

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Default Re: STM "Final v1.7.5" Discussion

More Abilities That Could Be Add To Vehicle Size Data File.

Supply storage, cargo storage, launch/recover fighters, component repair, fleet training, ship training, scanner jammer, combat best experience, medical bay, shield regeneration, all shield generation, all cloaking ability type, long range scanner and long range scanner -system.
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  #156  
Old July 17th, 2003, 07:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Here something real interesting. Got error message that the game couldn't open a bmp file(pictures\components\comp_687.bmp) but the bad news was, it also locked up my game, damn it, I hate it when I don't auto-save as I should.

Lighthorse

[ July 17, 2003, 06:33: Message edited by: Lighthorse ]
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  #157  
Old July 17th, 2003, 08:45 AM

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Default Re: STM "Final v1.7.5" Discussion

Leaking Armor

I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength.

Examples of weapon mounts which increase component strength.
1058424171.txt
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  #158  
Old July 17th, 2003, 02:04 PM
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Default Re: STM "Final v1.7.5" Discussion

No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???
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  #159  
Old July 17th, 2003, 02:51 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???
It's in there. It's named Battle Cruiser1.bmp however. Ran into the same thing.
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  #160  
Old July 17th, 2003, 03:20 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
Leaking Armor

I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength.[/url]
Easy. Put one of the useless abilities on the armor (such as star-unstable, or planet-resource generation), and tell the AI to add that ability to its ships.
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