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  #1591  
Old September 25th, 2002, 05:29 AM
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Default Re: Babylon 5 Mod

Val: Ok by me, never considered the AI stuff I did as the final product; at most a rough draft. Mostly did them for me own purposes (spice things up a bit ).

[ September 25, 2002, 04:30: Message edited by: pathfinder ]
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  #1592  
Old September 25th, 2002, 05:31 AM

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Default Re: Babylon 5 Mod

Always a quick reply from you

Hope we don't lose you to that other game for too long!

I'm outta here for tonight (leaving work now 11:30pm time here for Nomor's sake), I may log in at home, else I'll try to give an update Friday/Saturday.

[ September 25, 2002, 04:34: Message edited by: Val ]
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  #1593  
Old September 25th, 2002, 05:33 AM
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Default Re: Babylon 5 Mod

So... I've been gone for a bit. When are we planning on starting that PBW game up? When will the new Version be ready? What is Jimbob's PBW nick?
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  #1594  
Old September 25th, 2002, 05:35 AM

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Default Re: Babylon 5 Mod

I'm hoping to get it done this weekend, I actually took some time off So maybe start PBW next week one day? Wednesday to be safe?
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  #1595  
Old September 25th, 2002, 05:35 AM
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Default Re: Babylon 5 Mod

Naw.....it's a good game as is SEIV. Just a different type (wargame). Keeps me from being bored (has a most excellent scenario editor, easy to use).

Hehe, just finished "upgrading" the AI_Construction_ship files for the main races (200 fighters for each fighter entry...hopefully no more empty carriers ). That's why I asked about the "empty" fighter entry in AI_state of Defend...
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  #1596  
Old September 25th, 2002, 05:39 AM

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Default Re: Babylon 5 Mod

Post all your 'updated' AI by Friday night if you can

I'm out!
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  #1597  
Old September 25th, 2002, 05:43 AM
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Default Re: Babylon 5 Mod

Val: Okies, I'll do a brief test tommorow and then zip and post/email.

Just looked at the TDM (EA) anywhere from 500-1500 fighters listed in AI_Construction Vehicle! Depending on what the AI_state is.....

[ September 25, 2002, 04:49: Message edited by: pathfinder ]
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  #1598  
Old September 25th, 2002, 05:48 PM
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Default Re: Babylon 5 Mod

*Bangs head on desk*

Found multiple errors in EarthAlliance_Research.txt (typos and 2 double spacings). Was wondering why they quit researching ship construction ....DOH!

[ September 25, 2002, 17:15: Message edited by: pathfinder ]
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  #1599  
Old September 25th, 2002, 06:45 PM

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Default Re: Babylon 5 Mod

PF, can you resend me your address, I'm going to copy the Mod Music CD for you this weekend too
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  #1600  
Old September 25th, 2002, 06:57 PM
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Default Re: Babylon 5 Mod

Val: You mean that you do all this stuff on your work?!
Wow, does your boss aprove that, does he know?
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