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  #1601  
Old September 25th, 2002, 07:36 PM
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Default Re: Babylon 5 Mod

Val: email sent to the b5 email addy.

Jam: Just went thru the AI, found what may have been the error you saw with the Drazi(?): double spacing between 2 techs.

ALL: Just went thru the AI, found a number of double spacing & typo errors. Hopefully I got rid of most of the errors (NO guarantee I got ALL of them ).

Combat telepaths/psychic studies: Are the EA the only one's with this capability? No requirements as EA only in techarea but EA Psy Corps are only telepaths I know of from the show. EA only AI I have researching these areas atm.

[ September 25, 2002, 20:06: Message edited by: pathfinder ]
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  #1602  
Old September 25th, 2002, 11:05 PM

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Default Re: Babylon 5 Mod

Timstone:
I type some replies on the forum during working hours, the boss doesn't mind 'cause of the sheer amount of hours I am here and because I don't abuse it. I don't actually do any of the modding stuff though. Plus everyone else gets a dozen smoke breaks a day

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Combat Teeps - Actually the Minbari were doing it in the show too. I left the tech open for all races. The EA will have a few special techs and Intels on top of that for the PsyCore

Gotta go - end of smoke break
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  #1603  
Old September 25th, 2002, 11:31 PM
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Default Re: Babylon 5 Mod

Val: Thanks, I guess I'll add that to the Minbari and let it go for now. Hehe, only saw a very few of the shows, so me no expert.
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  #1604  
Old September 25th, 2002, 11:37 PM
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Default Re: Babylon 5 Mod

The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy.
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  #1605  
Old September 25th, 2002, 11:51 PM
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Default Re: Babylon 5 Mod

And the Vorlons don't have the soul for it
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  #1606  
Old September 26th, 2002, 12:46 AM
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Default Re: Babylon 5 Mod

Yah! Minbari rule
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  #1607  
Old September 26th, 2002, 02:51 AM

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Default Re: Babylon 5 Mod

Altough the Narns don't have Teeps, they can hire comercial ones. At the time of the show that they were talking about using them, they were putting them on all sorts of ships for all races. But EA/Minbari would be the prime 2 to research it.
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  #1608  
Old September 26th, 2002, 02:54 AM
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Default Re: Babylon 5 Mod

Done. EA & Minbari have at least some level of Combat telepaths (9 or 10). I'll compile what I have tommorow and post/email.

Hehe, while they have not met yet, the EA currently have level 2 Combat Telepaths for when they meet the Shadows in the current test game.

[ September 26, 2002, 01:56: Message edited by: pathfinder ]
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  #1609  
Old September 26th, 2002, 03:49 AM
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Default Re: Babylon 5 Mod

Val: Ok, that makes sense.

JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari.
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  #1610  
Old September 26th, 2002, 04:34 AM
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Default Re: Babylon 5 Mod

Val:If you're still up, (3.25 AM here ) you have a zip. Found the Keepers and done the other.
Zebadee say it's ...
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