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September 26th, 2002, 05:07 AM
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Major
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Re: Babylon 5 Mod
Excellent! Thanks for tracking 'em down for me!!!!
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September 26th, 2002, 07:20 AM
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General
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Re: Babylon 5 Mod
Quote:
Originally posted by Imperator Fyron:
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy.
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Who says that a telepath on a ship is automatically of the same race as the rest of the crew? The Narns could very possibly hire other races' telepaths. Of course, here is where you run into the limitations of modding the game, because you cannot make sure that another race is available to be 'recruited' before allowing them to use telepaths.
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September 26th, 2002, 08:08 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
BM: Val already said that. Thanks anyways.
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September 26th, 2002, 10:06 PM
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Private
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Re: Babylon 5 Mod
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Imperator Fyron:
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy.
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Who says that a telepath on a ship is automatically of the same race as the rest of the crew? The Narns could very possibly hire other races' telepaths. Of course, here is where you run into the limitations of modding the game, because you cannot make sure that another race is available to be 'recruited' before allowing them to use telepaths. Why don't you have it so another race has to give the narns a tech which in conjunction with a tech narns have allready got, allows them to get telepaths. As EA for instance would not let narn use their races telepaths unless they wanted them to. This means narn can't get any telepaths until it meets another race.
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JAM
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September 26th, 2002, 10:27 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
The government does not have absolute control over every single one of it's citizens.
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September 27th, 2002, 01:04 AM
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Major General
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Re: Babylon 5 Mod
Val: Latest AI in your e-mail.
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September 27th, 2002, 02:20 AM
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Major
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Re: Babylon 5 Mod
In the show didn't the Narns try to acquire some genetic samples of telepaths so they could make their own? That could be modded in somehow. They just need to acquire (through trade, theft, or ruins) another race's telepath tech which, when combined with their own, would give them Narn telepaths.
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September 27th, 2002, 05:20 AM
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First Lieutenant
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Re: Babylon 5 Mod
IF said:
Quote:
JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari.
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my pbw nickname is "Yimbob". Seemed that jimbob was already taken. I'll get around to registering when the "official" Version of the mod is ready for the test game.
Total Aside: IF, any news on the p&n 2.6b pbw game?
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The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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September 27th, 2002, 06:32 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Jimbob: Ok... then I am gonna assign you (and everyone else) to the game then.
And I don't know what's going on with the p&n 2.6 beta test game.
Val: Were the Drakh going to be playable or not? If not, which race should Tesco have instead?
Edit: Aargh! What is Milton's PBW nick? I can't assign him to the game.
[ September 27, 2002, 05:37: Message edited by: Imperator Fyron ]
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September 27th, 2002, 03:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Babylon 5 Mod
The P&N 26 beta game has been uploaded, and we are making sure everybody has the latest files right now.
Once everyone has successfully uploaded their turn, we will know that everybody is up to date on the modfiles.
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