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February 10th, 2004, 02:15 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
Thanks Kwok.  That is a great suggestion for them.
And yes, UserX and I need to touch base and discuss STM 2.0.
I have been busy, and am taking sometime away from the mod so I can get back into the rythm and mood needed for me to do any modding.
But rest assured, UserX, and hopefully you as well, will be very involved in STM 2.0
After that, we must discuss STM Version 1.0 for SE V.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 10th, 2004, 02:20 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
Meh. My platforms would have destroyed half or more of his fleet easily, had they gotten in range of the planet better.
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Half I would have expected.
This is actually about the 5th time i've noticed behaviour like this. very wierd. I wonder if it is some bug in SE4 that perhaps only comes up with weapons that can't target 'all but seekers' which is pretty much the default in unmodded se4.
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February 10th, 2004, 02:25 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?
Consider:
After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)
After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.
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February 10th, 2004, 02:52 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: STM "Final v1.7.5" Discussion
Just to let you guys know, Ive released a scenario for the mod called Survival
You can d/l it here
Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory
All comments are welcome (as long as they are constructive  ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post
DeadZone
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February 10th, 2004, 03:26 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
quote: Originally posted by DavidG:
So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?
Consider:
After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)
After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.
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In the latest Version, 1.5.1 all weapons tech for each race should not have beam weapons until after Level 3 or 5 Energy Stream Weapons.
Federation Pulse Phasers - Level 3 Energy Stream Weapons
Federation Phasers - Level 5 Energy Stream Weapons
If they are getting these weapons sooner, then it is a bug and I will address it ASAP. Ah. I see. I really should upgrade. Still using ver 1.35 
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February 10th, 2004, 03:46 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Captain Kwok:
Quick suggestion:
Make the pulse phasers available after the regular phasers - after all they're supposed to be more advanced - well sort of.
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Actually, as far as I know, Pulse Phasers are only used on the Defiant. My suggestion would be to make them only available to that class.
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February 10th, 2004, 03:54 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by DeadZone:
Just to let you guys know, Ive released a scenario for the mod called Survival
You can d/l it here
Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory
All comments are welcome (as long as they are constructive ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post
DeadZone
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I'm getting "access violations" as the warp points look like asteriod fields. What Version of the mod did you use?
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February 10th, 2004, 03:55 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Dead Zone, thanks, I look forward to playing it.
Pulse Phasers, didn't they have those in ST Movies then drop them in STNG in favor of the sustained arc phasers?
1.5.1 WILL BREAK your save games David, so wait or make copy of mod before updating to 1.5.1 and then updating to 1.5.1 fix.
(Fix addresses to FQM issues that were in 1.5.1)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 10th, 2004, 04:43 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: STM "Final v1.7.5" Discussion
No - the phasers in the Star Trek movies were fired from "turrets" but were still continous beams like normal phasers.
I don't think they should be restricted to the defiant - but perhaps make them a special mount that makes them better on the defiant than regular phasers.
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February 10th, 2004, 05:40 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
Some questions.
With a crew quarters II and deuterium tank, wouldn’t it be possible to gain extra supplies for a ship every second turn?
The Breen have cloaking devices: why?
Couldn’t the ram scoop and Bussard collector be merged?
Maybe the Master Computer component should be deleted?
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