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  #1611  
Old February 10th, 2004, 02:15 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Kwok. That is a great suggestion for them.

And yes, UserX and I need to touch base and discuss STM 2.0.

I have been busy, and am taking sometime away from the mod so I can get back into the rythm and mood needed for me to do any modding.

But rest assured, UserX, and hopefully you as well, will be very involved in STM 2.0

After that, we must discuss STM Version 1.0 for SE V.
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  #1612  
Old February 10th, 2004, 02:20 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Meh. My platforms would have destroyed half or more of his fleet easily, had they gotten in range of the planet better.
Half I would have expected.

This is actually about the 5th time i've noticed behaviour like this. very wierd. I wonder if it is some bug in SE4 that perhaps only comes up with weapons that can't target 'all but seekers' which is pretty much the default in unmodded se4.
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  #1613  
Old February 10th, 2004, 02:25 AM
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Default Re: STM "Final v1.7.5" Discussion

So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?

Consider:

After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)

After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.
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  #1614  
Old February 10th, 2004, 02:52 AM

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Default Re: STM "Final v1.7.5" Discussion

Just to let you guys know, Ive released a scenario for the mod called Survival

You can d/l it here

Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory

All comments are welcome (as long as they are constructive ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post

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  #1615  
Old February 10th, 2004, 03:26 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by DavidG:
So any reason the Federation get such a big early atvantage in weapons tech compared to the Romulans and Klingons?

Consider:

After researching Physics the Feds get Phasors and Mini pulse phasors (a Traget 'all but seekers' weapons that skips armour)

After researching Physics the Klingons and Romulans get Mini Disrupters only( a SHIP ONLY targeting weapon that skips armour). They then have to research this to level 5 before getting disruptors that can target satellites/planets/stations etc. In fact untill they get to level 5 the have NO racial weapons that can target Planets or Stations.
In the latest Version, 1.5.1 all weapons tech for each race should not have beam weapons until after Level 3 or 5 Energy Stream Weapons.

Federation Pulse Phasers - Level 3 Energy Stream Weapons
Federation Phasers - Level 5 Energy Stream Weapons

If they are getting these weapons sooner, then it is a bug and I will address it ASAP.

Ah. I see. I really should upgrade. Still using ver 1.35
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  #1616  
Old February 10th, 2004, 03:46 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:
Quick suggestion:

Make the pulse phasers available after the regular phasers - after all they're supposed to be more advanced - well sort of.
Actually, as far as I know, Pulse Phasers are only used on the Defiant. My suggestion would be to make them only available to that class.
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  #1617  
Old February 10th, 2004, 03:54 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DeadZone:
Just to let you guys know, Ive released a scenario for the mod called Survival

You can d/l it here

Quick overview
You are the Federation, you must overcome all threats and lead the feds to victory

All comments are welcome (as long as they are constructive ), to prevent flooding this thread wit it, I suggest you comment over at my site (where its hosted), you dont need to sign up too post

DeadZone
I'm getting "access violations" as the warp points look like asteriod fields. What Version of the mod did you use?
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  #1618  
Old February 10th, 2004, 03:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Dead Zone, thanks, I look forward to playing it.

Pulse Phasers, didn't they have those in ST Movies then drop them in STNG in favor of the sustained arc phasers?

1.5.1 WILL BREAK your save games David, so wait or make copy of mod before updating to 1.5.1 and then updating to 1.5.1 fix.

(Fix addresses to FQM issues that were in 1.5.1)
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  #1619  
Old February 10th, 2004, 04:43 AM
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Default Re: STM "Final v1.7.5" Discussion

No - the phasers in the Star Trek movies were fired from "turrets" but were still continous beams like normal phasers.

I don't think they should be restricted to the defiant - but perhaps make them a special mount that makes them better on the defiant than regular phasers.
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  #1620  
Old February 10th, 2004, 05:40 AM

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Default Re: STM "Final v1.7.5" Discussion

Some questions.
With a crew quarters II and deuterium tank, wouldn’t it be possible to gain extra supplies for a ship every second turn?
The Breen have cloaking devices: why?
Couldn’t the ram scoop and Bussard collector be merged?
Maybe the Master Computer component should be deleted?
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