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  #1621  
Old November 6th, 2004, 02:24 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to know how many and of what type colonyship I have in the colonization window. Would be very helpful.
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  #1622  
Old November 6th, 2004, 12:24 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
I don't see a point? Who said anything about such a feature not being in SE5? All I said was that in the mean time you can add such a feature in your copy of SE4...
You don't see the point in my post about me not seeing the point in your post. Classic... Just noticed that there's a lot of suggestions in this thread where you've said the same thing, and it seems to me, though I apologize humbly if I'm wrong, that there's a bit of a 'If we can mod it in, then it doesn't need to be in the stock game, because we can add it ourselves later'. Which of course wouldn't be a good idea...
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  #1623  
Old November 6th, 2004, 01:19 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to see the old system of allowing multiple colors on a system in the galaxy map so you can tell WHAT empires are in a system, not just that there is more than one with the triangle. Failing that, maybe a triangle if it's only you and allies, and a star if it contains enemies?
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  #1624  
Old November 6th, 2004, 09:14 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
AgentZero said:
You don't see the point in my post about me not seeing the point in your post. Classic... Just noticed that there's a lot of suggestions in this thread where you've said the same thing, and it seems to me, though I apologize humbly if I'm wrong, that there's a bit of a 'If we can mod it in, then it doesn't need to be in the stock game, because we can add it ourselves later'. Which of course wouldn't be a good idea...
This would be a false assumption/conclusion. I don't really see how anything I have said leads to saying, "If we can mod it in, then it doesn't need to be in the stock game, because we can add it ourselves later." If this were the case, I should really be saying that the stock game should have blank data files, as everything in it could be modded in... SE5 is still a long ways off, so having the capability of playing with various feature ideas in SE4 now would be beneficial, no?
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  #1625  
Old November 7th, 2004, 01:07 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Add a new field to planets...gravity. Have a value of say, .5 G's to 1.5 G's (For example, a small planet would have a value of .7 G's, and a large planet would have 1.2 G's). If you started on a medium planet, your people would have 1.0 G's as their racial norm. If they colonize planets with 1.0 G's or less, they get optimal population/cargo/facility space. However, if they colonize planets with gravity values greater than 1.0 G's, the cargo/population/facility space would go down, etc, etc.

This could lead to racial traits, similar to advanced storage or hardy industrialists, which would allow a race to get optimal value from planets with different G values than their home planets. For say, 1000 racial points, you could colonize planets with 0.8 - 1.2 G's without reduction of optimal cargo/population/facility spaces.
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  #1626  
Old November 7th, 2004, 01:23 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Back when I played STARS! there was either a feature of the game or something a user came up with where you could look at the representation of the galaxy map and the space around your systems was filled in with your empire colour to indicate the size of your empire. Colouring each system you claim works well enough, but it would look a bit better if you could look at the whole map and see each empires region shaded in.
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  #1627  
Old November 7th, 2004, 02:55 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

>decloak<

I'd like to see
1) formations for satelites around your planet
2) the ability to have "if" "or" "and" functions in the tech trees
3) multiple weapon effects per weapon (ie. targets engines AND computers)

Sorry if these are already in a patch. been a while since i've been around.

cheers
Jim
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  #1628  
Old November 7th, 2004, 02:35 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
jimbob said:
1) formations for satelites around your planet
2) the ability to have "if" "or" "and" functions in the tech trees
3) multiple weapon effects per weapon (ie. targets engines AND computers)

Pretty sure from the chats that #2 and #3 are in
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  #1629  
Old November 8th, 2004, 06:25 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I have no idea if this is mentioned(109 pages!!!), but I'd like to see is components doing damage after they are destoryed. For example, one of the engines is destory and this causes 5 extra damage. If something potentialy explosive ends up blowing up in a ship then I think it should do something do extra damage to the ship.
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  #1630  
Old November 9th, 2004, 12:48 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
DarkAnt said:
I have no idea if this is mentioned(109 pages!!!), but I'd like to see is components doing damage after they are destoryed. For example, one of the engines is destory and this causes 5 extra damage. If something potentialy explosive ends up blowing up in a ship then I think it should do something do extra damage to the ship.
A completely viable idea considering that SEV will have munitions stats for guns and missiles and such...would add to any modding as well...

Kana
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