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March 14th, 2008, 04:58 PM
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Private
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Join Date: Mar 2008
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Re: Bug Thread: Discussion
Quote:
Edi said:
And here's the answer Shovah32 posted:
Quote:
Shovah32 wrote:
Knight of the chalice wont get +4, but he will get a bonus. Any unarmoured units wont get a protection boost at all.
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Thanks to you (and the previous poster). When I open the Knight's Protection detail (pause the battle, select a Knight, select Protection heading) I do not see any addition. Should I?
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March 14th, 2008, 06:13 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Bug Thread: Discussion
Yes. Check an unblessed knight's protection. After one has been blessed, check that the candles on the sacred marker are burning, then check the protection detail and you should see both head and body protection values increased by 4. Note that only Divone Blessing hits all units on the battlefield simultaneously. Lesser blessings may miss sacred units if they do not hit that square.
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March 14th, 2008, 08:51 PM
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Private
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Join Date: Mar 2008
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Re: Bug Thread: Discussion
Thanks, I see my confusion now. I expected a marker indicating that the additional protection came from bless. I did not look soon enough. Indeed, a Knight of the chalice gets +4 protection, and a flagellant does not (because he has no armor).
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March 15th, 2008, 04:37 AM
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Private
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Join Date: Sep 2007
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Re: Description trivialities
Quote:
EricM said:
Regressions in the nation data files:
ver 3.15
LA Abyssia
Data Corruption with the fort defense weapons? Please check the data files for errors with this.
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Sorry for the vagueness.
LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some strange sprite x 206, that get fired at the enemy each turn.
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March 15th, 2008, 04:44 AM
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Private
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Join Date: Sep 2007
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Re: Description trivialities
Quote:
EricM said:
Regressions in the nation data files:
ver 3.10
EA Oceania
Providence defense above PD 20 - no longer includes Mermen
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This regression is in 3.15. I'm just quoting this as I noticed it wasn't in the shortlist.
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March 17th, 2008, 04:02 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Description trivialities
Added the Abysia fort defense and Oceania PD to shortlist. Also added Sun Armor and Spider Armor and Black Plate Infantry helmet issue based on the discussion of MA Ulm in the Halt Heretic thread.
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March 17th, 2008, 09:51 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Description trivialities
Hmm... shouldn't Maelstrom be possible to cast under water only?
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March 17th, 2008, 06:56 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Description trivialities
Added heat scale description errors to the shortlist. If I get to proofread the new stuff for the next patch, they'll be fixed at that time.
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March 17th, 2008, 07:03 PM
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Major
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Join Date: Dec 2006
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Underwater encumberance, 2 issues
I just noticed that some poor amphibian units I have have +3 encumberance underwater, as opposed to the ability description which specifies only 1.
Friendly currents also seemingly has no effect on enc values as stated in the spell description, although the movement effects do work properly.
I skimmed the shortlist and didn't see anything, sorry if this is a repost.
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March 17th, 2008, 07:28 PM
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Corporal
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Join Date: Apr 2007
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Re: Description trivialities
The following is still missing from the heat scale description error.
"C'tis's description in all three ages said they prefer Heat+1, but actually they prefer heat+2 in game."
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