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March 17th, 2008, 10:25 PM
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Corporal
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Join Date: Feb 2007
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Description trivialities
I have persistent lockups when entering the "Create pretender tool". I can play the game okay otherwise.
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March 18th, 2008, 12:47 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Description trivialities
Quote:
Kamamura said:
I have persistent lockups when entering the "Create pretender tool". I can play the game okay otherwise.
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You are the only one having this problem... it's either a mod or an issue specific with your system.
__________________
There can be only one.
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March 18th, 2008, 02:06 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Description trivialities
I just grabbed a bug in Priori, a MP game that Velusion is hosting atm.
I had the good fortune to have the "Scholar finds such and such etc" gain 1000gp and a magic item occur twice in the same turn. It happened in two separate provinces. I only received the gold for one of them but I did receive the items for both.
I have or think I have noticed a rare but seemingly greater than normal tendency for the same event to occur twice in a row, more than would seem reasonable but RNG's are what they are and..
I shall attempt to bring this to Velusions notice and get you a copy.
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March 18th, 2008, 04:58 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Description trivialities
Micah, not a repost. Thanks.
Ryo, C'tis added as part of a general overview of the shortlist based on discussion with KO
Rathar, that's a new one. I'll see about adding it and the encumbrance issue later.
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March 18th, 2008, 07:03 AM
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Corporal
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Join Date: Feb 2007
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Description trivialities
Well, maybe there is someone else, it might be driver/graphics specific. I recently bought GeForce 8800GT, using driver 169.21 under Windows. Strange thing is that it happens also under Fedora Linux I have on the same system. On a different HW (Pentium 4 on 2,80Ghz) and FreeBSD (Linuxbase), I can play just fine. Can anyone with Geforce 8800GT confirm or refute?
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March 18th, 2008, 11:14 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Scale bug is not gone.
My heat index went from +3 to 0 in my capitol in one turn.
It is gradually creeping up in adjoining territories, currently.
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March 18th, 2008, 12:14 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Scale bug is not gone.
No wolven winter cast on you?
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March 18th, 2008, 08:19 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Scale bug is not gone.
No. Heat scale was gone first time I thought to look for it.. maybe turn 2-3.. with no random events and no cold units or pretenders.
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March 18th, 2008, 11:42 PM
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Private
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Join Date: Jun 2007
Location: Florida, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
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Ghost Riders bug
With the introduction of 3.14 (and continuing into 3.15), the Conjuration-9 spell "Ghost Riders" is broken. It either does not work, or it sends a few riders without a commander.
I have confirmed this and have more information.
If the province is empty, nothing happens at all.
If there are enemies present, it seems that 3 Longdead Horsemen appear, alone and weary.
In the "empty" province I had both a human scout and a Black Servant.
In the provice full of Devils, I only had a human servant.
On the turn summary, it shows that the spell was cast, but there is no other entry regarding it.
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March 19th, 2008, 06:02 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Ghost Riders bug
If Ghost Riders behaves like that consistently with everyone, then it belongs in the list. Can anyone else confirm this behavior?
One question I would ask is how big a game is it that you're playing? Because that sort of behavior would start happening if the game had reached the unit limit and/or the commander limit. There are only so many units that can be on a map all at once and only so many commanders. Once those limits are reached, new units or commanders can no longer be recruited and can no longer appear from spells such as Earth Attack, summons or Ghost Riders.
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