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  #1671  
Old January 9th, 2006, 01:45 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Yes, yes they do. Crafting, too.
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  #1672  
Old January 9th, 2006, 02:35 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Starting a website for the roleplaying group, so that we have a place to upload logs and stuff. So, feel free to give suggestions and stuff.

And we need a name for it. I don't think we really have a name for our roleplaying group yet.

And maybe we can get fourms for it.
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  #1673  
Old January 9th, 2006, 03:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Don't we already have a website and forums right here?

As for our name... Dynamically Allocated Human-Fantasy Character Liason System. DAHFCL.
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  #1674  
Old January 9th, 2006, 06:18 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yeah. But it's... borish? And it's not OUR fourms and website. We're just piggybacking at the moment.
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  #1675  
Old January 12th, 2006, 09:10 PM
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Default Re: OT: Narf has gone looney and wants to GM.

A friend of mine wanted to join the game, he was thinking of playing a druid. What would everyone think?
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  #1676  
Old January 12th, 2006, 09:47 PM
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Default Re: OT: Narf has gone looney and wants to GM.

The more, the merrier.
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  #1677  
Old January 13th, 2006, 03:16 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Oh, Jack? I think you keep forgetting that silver dragons are LAWFUL good, not CHAOTIC good. Several times in the logs you refer to silver dragons as being chaotic.
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  #1678  
Old January 13th, 2006, 08:22 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Though I'm fuzzy on how this works, would Kibin really start becoming lawful just because of a little species change?
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  #1679  
Old January 13th, 2006, 08:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hmm...What sort of equipment would be usefull for a swashbuckler/Duelist?

(Yes, I know. Rapier.)
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  #1680  
Old January 13th, 2006, 09:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Well, seeing as several of your abilities don't function when you're wearing armor, I'd suggest Bracers of Armor to make up for the lack. With 16th level starting wealth (I'm assuming that's what you have to work with) of 260000 gp, I'd say go ahead and get the maximum, +8 Bracers of Armor. +6 Headband of Intellect, too, to power up Insightful Strike and Canny Defense. Hmm, that leaves enough for a +5 Holy Ghost Touch rapier . But, I don't think you should really spend that much (128k) on a single item even if Jack would allow it.
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