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  #1681  
Old October 3rd, 2002, 09:27 PM
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Default Re: Babylon 5 Mod

Nomor: Do you have any dimensions of Jumpgates. I'm planning to make a 3D model of one and of course I need dimensions of such a thing to do that. Could you provide me with any?

Imperator: I'll upload my .emp file also tonight.

Val: I've mailed a part of the files to you, you'll read it when you DL them.

[ October 03, 2002, 20:28: Message edited by: Timstone ]
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  #1682  
Old October 3rd, 2002, 10:04 PM
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Default Re: Babylon 5 Mod

Ehh... dudes! I've got a little problem. I haven't got the following races (or only some files of them):
Abbai
Drazi
Gaim
Raiders
Soulhunter
Can someone help me with this?
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  #1683  
Old October 3rd, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

Timestone Re: Jump Gates

""Jump Gates" are massive arrays organised in Groups of two to five generators, with each generator measuring between one and ten miles in length." However I can find no reference to proportions and I haven't come across any plans for Jump Gates. Babylon 5 Station is considered too fat and tall to fit through a Jump Gate, although a Minbari Cruiser would appear to be taller and I've got pictures of them coming though Jump Gates, I think?

I take it you need ratio's to model one. This link: http://www.wolfsshipyard.mystarship.com/SizeComp.html will give you profile views of all the B5 ships showing their size relative to one another and clicking on the image enlarges it to show scale relative to a 1 km bar. Other than this I can't yet help you and you may have to resort to estimating from images of ships in the process of making a "Jump".

This link will take you to the other races and is a good place for anyone wishing to model shipsets:
http://www.wolfsshipyard.mystarship.com/drawings.html

[ October 03, 2002, 22:07: Message edited by: Nomor ]
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  #1684  
Old October 4th, 2002, 12:02 AM
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Default Re: Babylon 5 Mod

Timstone: I'll zip my files for Soul Hunters (Shag'Toth) a bit later and post them here. The shipset is available at PBW site.

Soul Hunters or Shag'Toth race style (B5 MOD for v 1.49)

1033683165.zip

My sets for the other races you mentioned are kinda short too Timstone.

[ October 03, 2002, 23:15: Message edited by: pathfinder ]
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  #1685  
Old October 4th, 2002, 01:04 AM
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Default Re: Babylon 5 Mod

The Shag'Toth are already available on PBW (uploaded by yours truly), but I guess its a little late to tell you that now.
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  #1686  
Old October 4th, 2002, 01:26 AM
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Default Re: Babylon 5 Mod

Imperator Fyron,

I need to reload my empire file again. I redid the Narn Regime empire file with the new vision of 1.49.32 B5 mod.
The old empire file will lock up with new vision of 1.49.32 B5 mod.

Thanks

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  #1687  
Old October 4th, 2002, 02:19 AM
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Default Re: Babylon 5 Mod

Ya, I knew that but wasn't sure if Timstone did.
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  #1688  
Old October 4th, 2002, 02:21 AM
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Default Re: Babylon 5 Mod

LH:
Ok. I don't recall if players can remove their emp files. If not, ask Geoschmo to remove the emp file.

Path:
You could have just given a link to the file on PBW.
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  #1689  
Old October 4th, 2002, 03:29 AM
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Default Re: Babylon 5 Mod

IF: True...didn't think of that *shrug*..
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  #1690  
Old October 4th, 2002, 03:55 AM

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Default Re: Babylon 5 Mod

just post a request for a game admin to change your status to empire needed... Make sure you mention game and player position
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