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February 18th, 2004, 03:31 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Sabin:
I also have some ideas for improving the mod:
1: More random events, since it seems that they happen rarely, even at the highest settings and allowed consequences.
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I will look into this, but know that the current Events are already vastly more than in a stock game of SEIV. We have positive random events as well as negative ones.
Quote:
Originally posted by Sabin:
2: Allow another race's racial technology to be stolen/researched from analyzed technology. This would improve the amount of possibilities that a game would have. If that seems unbalancing, counter by making the success rate low.
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Currently you cannot steal or gain any technology from analyzed racial technology. SEIV is not set up for this.
Quote:
Originally posted by Sabin:
3: Shields are difficult to place on the smaller ships without making large compromises. Perhaps this can be remedied by making a smaller, but weaker, shield component.(more expensive, too?)
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I can look into this, but they would be much much weaker. (Via a Mount)
Quote:
Originally posted by Sabin:
4: It seems that the United Federation of Planets believe that President Jean Luc Picard II is their lord and master, and all the serfs refer to him as Sire, Lord, ect. Perhaps a change of heart is in order?
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LOL You can customize that race any way you choose. Even change the Race Portrait if you want. Just be sure to give any one who is playing in a PBW game with you the new images.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 18th, 2004, 03:32 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Sabin:
I have found another error, one that appeared when I decided to accept an offer from the Hirogen Hunting Party:
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Your people accepted your offer.
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As far as I know, the United Federation of Planets is not currently under any conditions that would make such an response plausible.
It probably should be altered, so that it makes more sense.
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Thanks, I will go through the speech file and make the corrections. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 18th, 2004, 03:36 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
DeadZone,
If would like, could you please draft up a list of Federation ships, sizes, and classification for the mod. Feel free to drop the Galaxy X if you wish.
Thanks. (The list can be 8 to 12 ships if you like)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 18th, 2004, 03:42 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by narf poit chez BOOM:
i say an SD(P) could blow them all away.
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Here, here! Good show!
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February 18th, 2004, 03:42 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Currently you cannot steal or gain any technology from analyzed racial technology. SEIV is not set up for this.
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Sure you can! Check the SE4 Modding 101 Tutorial in IIRC the Technologies chapter to see how you can do so.
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February 18th, 2004, 03:48 AM
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Re: STM "Final v1.7.5" Discussion
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 18th, 2004, 04:46 AM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by DavidG:
quote: Originally posted by gregebowman:
Also, what does BOTF mean? Must be something else I've missed.
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Birth of the Federation. PC Game. Thanks. When did this game come out? I just don't remember it.
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February 18th, 2004, 04:52 AM
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Re: STM "Final v1.7.5" Discussion
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February 18th, 2004, 06:52 AM
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General
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Re: STM "Final v1.7.5" Discussion
Seems I might have found a bit of a bug: The Klingons have a cloaking device that (as far as I know) can't be penetrated by ANY scanner. Seems a little unfair to have undetectable ships  . I changed the scanners in my Version of the mod so I can detect them, but I thought you should know.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 18th, 2004, 08:14 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Renegade 13:
Seems I might have found a bit of a bug: The Klingons have a cloaking device that (as far as I know) can't be penetrated by ANY scanner. Seems a little unfair to have undetectable ships . I changed the scanners in my Version of the mod so I can detect them, but I thought you should know.
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Advanced Tachyon Sensors II should, but oops, will fix in the next Version.
[ February 18, 2004, 06:16: Message edited by: Atrocities ]
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