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  #161  
Old September 28th, 2006, 03:43 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Undead legions of screenies!
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  #162  
Old September 28th, 2006, 10:36 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Cainehill said:
Undead legions of screenies!
Mercy .
I have not yet finished my ritual to become a lich, so i am still a mortal.
So legions of screenies are not an option
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  #163  
Old September 28th, 2006, 12:55 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Kristoffer O said:
Or perhaps the fellow got insane in the brain and chewed his arm off.
There is a genetic disorder called Crigler-Najjar where the child is mentally retarded, usually male, if memory serves, and they will chew their fingers off.

Don't know if they are good wizards, though.
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  #164  
Old September 28th, 2006, 01:11 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I wonder if that has something to do with having Hybrid or Starchild blood somewhere in your family tree.
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  #165  
Old September 28th, 2006, 07:15 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Kristoffer O said:
Or perhaps the fellow got insane in the brain and chewed his arm off
Happens a lot.
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  #166  
Old September 30th, 2006, 12:47 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Late spring in the year 4 of the ascension wars"
Only minor battles this turn, most likely the situation won't change for some turns. The attrition-wars have started.

We easily defeated a caelum attack in Ecnapale:

As long as caelum has not at least 200% of our troops they usually do little harm.

Talito was attacked by both Ermor and Caelum:




Caelum and Ermor have left enough troops though, so we cannot counterattack.
It is not problematic though, since i can still grow by taking water provinces and a few indy land provinces. And i got my accashic caster, so my gem income will increase a lot too. Preparing a second accashicer also.

I redecided my use for the tomb oracles. I will use them simply for massive raiding with this plan:
They first reanimate a huge horde of skeletons, when they have 500-1000 they start marching deep into enemy territory with them and serve as support mages in the battles by skelspamming and blade winding. Once their undead numbers drop to <300 they dig in and reanimate till they have enough undeads again for further conquest.
I summon them now at a rate of 2 tomb oracles per turn. 1 tomb oracle reanimates 7 longdead per turn iirc.
So this is currently irrelevant, but in 20-30 turns i will have a nice amount of skeletons per turn i get for free .
Iron corpse reanimation started this turn too. I have 400 earth gems to waste .
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  #167  
Old September 30th, 2006, 01:04 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Caelum has a largish empire it seems.

But it sounds like you have a warplan there.
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  #168  
Old September 30th, 2006, 01:32 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Nerfix said:
Caelum has a largish empire it seems.

But it sounds like you have a warplan there.
Fortunately Caelum seems rather small, ca. 15 provinces.
But they get +60% Gold income from the difficulty, and they have a castle everywhere. So they can hurl 200-300 troops at me each turn and replace them in 1-2 turns .

Caelum is the 2nd-smallest AI empire, only Ulm is smaller. Ulm seems to be wiped out very soon, they have only 2-3 provinces left
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  #169  
Old September 30th, 2006, 02:29 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Ulm, always getting the short end of the stick.
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  #170  
Old September 30th, 2006, 05:13 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Early summer in the year 4 of the ascension wars"

No noteworthy battle this turn, we killed about 200 Ermor/Caelum troops and took 10-20 losses.
Caelum has massed though according to the spy report 280 troops in one of their castles on our border.
The spy report can be very wrong, the actual size might be 50-200%, so 140-560 troops.
I decide to leave my Army in Ecnaphale nontheless.
Our gem stockpile dwindles quickly. The iron corpse reanimation project used ca. 150 earth gems last turn. In 2-3 turns our stockpile will be completely depleted.
Our death gem stockpile is dwindling too, we use about 40 each turn but gain only 19 per turn. Next turn we have conjuration 7, so we can summon the earth kings then.

"Summer in the year 4 of the ascension wars"

Blarg. Caelum fliers had much luck and killed 4 necros in 2 battles. We won both battles though.
Hm earth kings are now conjuration 8. So we cannot summon them yet .

"Late summer in the year 4 of the ascension wars"

No AI attacks this turn. Nothing else that would be noteworthy happened.

"Early fall in the year 4 of the ascension wars"

A stronger caelum attack.

We won, but the casualties were high.
Caelum has finally softened up our border defense too much, a bit too early for my taste. Time to give march orders for the iron corpses to the front to crush Caelum once and for all (hopefully).
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