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  #161  
Old March 7th, 2003, 06:45 AM

Binford Binford is offline
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Default Re: Devnull Mod Gold: updates and discussion

Have added a whole se4 section - comments welcome:

http://www.jeffleggett.com/se4main.html
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  #162  
Old March 13th, 2003, 12:36 AM
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Default Re: Devnull Mod Gold: updates and discussion

Just curious if a 1.71 Version is in the works, and if so, whats planned for it?
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  #163  
Old March 14th, 2003, 12:24 AM

Arboris Arboris is offline
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Default Re: Devnull Mod Gold: updates and discussion

Binford,

I just would like to thank you for your comprehensive coverage of the Devnull mod on your website. It covinced me to give the mod a try and so far I am really enjoyng it.

Rollo,

I am also curious to the status of 1.71 of Devnull and when we might expect it?

BTW- Thank you for providing this mod for our enjoyment.

-Wulf
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  #164  
Old March 14th, 2003, 12:57 AM
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Default Re: Devnull Mod Gold: updates and discussion

The devnull mod has been my and my primary opponents fav mod for a long time-you will enjoy it
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  #165  
Old March 14th, 2003, 10:42 AM

Binford Binford is offline
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Default Re: Devnull Mod Gold: updates and discussion

Thanks!

I need a graphic that sums up the spirit of DNM for the DNM page. Any suggestions?
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  #166  
Old March 14th, 2003, 10:37 PM
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Default Re: Devnull Mod Gold: updates and discussion

The space monsters race pic. I know that doesn't sum up everything is this great mod, but its a very identifable part of it.
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  #167  
Old March 21st, 2003, 01:16 AM
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Default Re: Devnull Mod Gold: updates and discussion

A new Version 1.71 is under development. Or maybe I should better say it was. RL and computer problems have put the current development on a hiatus. I am not sure yet, when I will get back to work on it. It mainly contains more AI updates, as well as some smaller tweaks and additions that were discussed on this thread.

There is no DNM logo that I know of, but I do think it is a neat idea. Maybe some of the board artists can make something .
Using the Space Monster race pic is not so good IMO. It is copyrighted material. I was never comfortable with using that at all, but I had no better art at the time of release. If somebody wants to make a new race pic for the monsters (or any other monster pics for that matter), I would appreciate it.

cya,
Rollo
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Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
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  #168  
Old March 21st, 2003, 04:19 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Devnull Mod Gold: updates and discussion

Rollo, sorry to hear that the next update is to be delayed. Devnull Mod is my favorite.
(I guess I just like Monsters! )

BTW who designed the Sonne? Just went head-to-head with them in my latest Devnull game. They are fast making me a believer in emmisive armor!

I may have to modify my thinking on this component - at least in THIS Mod.

And NO they haven't beaten me...Yet.
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  #169  
Old March 21st, 2003, 04:13 PM
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Default Re: Devnull Mod Gold: updates and discussion

Taz, the Sonne pics, race description and speech are designed by Marc Angstadt. I saw that race on USY and just had to make an AI for that .

Glad to hear that the plan is working and they are giving you some problems . Yes, emissive armor can be effective in DNM. I thought it might be nifty to have a race advance that tech early.

Have fun,
Rollo
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Devnull Mod Gold:
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Version 0.53e
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  #170  
Old April 13th, 2003, 04:46 AM

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Default Re: Devnull Mod Gold: updates and discussion

I think we might have found a bug in DNM with the Religious Facilities. Both gharper and I have Nature Shrines in systems, but after a number of turns, none of our planets values have increased. As I read it and understand it, my Min, Org, and Rad's should increase 3% per turn for all planets in the system. Yes?

Binford
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