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  #161  
Old March 8th, 2005, 08:31 AM

Sol_Invictus Sol_Invictus is offline
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Default Re: Star Trek : Quadrants of Conflict 2

Ahh, thanks again Nodachi! Excellent...
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  #162  
Old March 8th, 2005, 08:50 AM
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Default Re: Star Trek : Quadrants of Conflict 2

Fighters can be launched in massive numbers, so having to watch 235 fighters fire 3 small phasers and 1 small photon torpedo each is kinda irritating. When you fire a weapon, all weapons of that type in the fighter group will fire.
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  #163  
Old March 8th, 2005, 09:54 AM

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Default Re: Star Trek : Quadrants of Conflict 2

So do you guys use lots of fighters in STM games? They seem a good way for potentially under-teched and low-resource empires to pack some extra fire power since they don't cost any maintenance. I usually don't build too many of them, usually just a carrier or two with my main battle fleets, but I might make them a serious part of my strategy this time...

Btw, what's the deal with the Orion player? Looks like he dropped entirely from the PBW set-up... any ETA on him? I'd like to get this game going, I think it's gonna be a real challenge playing against human opponents and I'm looking forward to it
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  #164  
Old March 10th, 2005, 04:29 PM
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Default Re: Star Trek : Quadrants of Conflict 2

This thread seems to have died. Are there really no updates on the status of this game?
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  #165  
Old March 10th, 2005, 04:59 PM
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Default Re: Star Trek : Quadrants of Conflict 2

looks like inti is still creating the map... so i think we should wait for he to finish it... There is also the question about the Orion Player, as inti said it was being replaced...
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  #166  
Old March 10th, 2005, 05:09 PM
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Default Re: Star Trek : Quadrants of Conflict 2

And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.
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  #167  
Old March 10th, 2005, 05:10 PM
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Default Re: Star Trek : Quadrants of Conflict 2

HELLO,

NO PLEASE Guys , don't run away..............
Has some PC problems the last few days, but are solved now.
Had to buy an new Harddisk, and now all is working again.

Game is still going to start soon, BUT...........
Due to my PC problems I LOST the map-file.
So PLEASE somebody, send it to me............

Intimidator
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  #168  
Old March 10th, 2005, 05:15 PM
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Default Re: Star Trek : Quadrants of Conflict 2

BTW.

We lost 2 players lately, the Orions and the Vaadwaur.
I can life with 18 players (don't want any more delays)
But if somebody can be very fast with joining and uploading his emp-file, he is welcome.

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  #169  
Old March 11th, 2005, 01:21 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Small problem, Aerosol left the game,

He was the Federation player, so I think we need an Federation player in this Roleplay game.

So please SOMEBODY, assign asap, and join this Trek based (STM 1.9.1.2) RPG

Inti,
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  #170  
Old March 11th, 2005, 02:45 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Quote:
StrategiaInUltima said:
And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.
I talk a lot with myself but i still believe i´m only one (if you discount that strange guy that wakes everyday at 0300am to roam in the kitchen), but i recently noticed that the "locomotive" avatar is being used by some other posters and i´m trying to find another cool one to use.... i still want to have a locomotive as my avatar and simply could not find a cool one yet...

thanks to the reminder, i´ll searcha little more in the net and change my avatar....
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