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  #161  
Old November 4th, 2006, 02:17 AM
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Default Re: Turn 16

When do we patch to 3.01?
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  #162  
Old November 4th, 2006, 02:32 AM

Jurri Jurri is offline
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Default Re: Turn 16

I oppose on principle: the patch ruins my turkeys

...not really. I'd prefer to run this turn with the old version just to avoid redoing it, but see no reason not to upgrade for the next. This will also allow for any newly introduced game-crashing bugs to reveal themselves over the weekend
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  #163  
Old November 4th, 2006, 02:44 AM

thejeff thejeff is offline
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Default Re: Turn 16

Wait, what happened to the turkeys?
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  #164  
Old November 4th, 2006, 02:58 AM
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Default Re: Turn 16

Their mighty mesmerization morphed into merely madness.
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  #165  
Old November 4th, 2006, 04:39 AM
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Default Patch

I would ask that all players NOT patch until after I host Sunday's turn. Or, I could reinstall a backup turn and patch and then rehost the current turn.

The game manual says that players should not patch until the host patches. (If people have already patched, then I should rehost the last turn with the patch.)

Pasha
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  #166  
Old November 4th, 2006, 11:28 AM
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Default Re: Patch

Quote:
KissBlade said:
Umm... I already patched it.
Hm the patch seems to only change 4 maps + the exe, so keeping a backup of old 3.00 exe should be enough.
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  #167  
Old November 5th, 2006, 09:44 AM

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Default Re: Patch

This makes me want to postpone patching.
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  #168  
Old November 5th, 2006, 11:03 AM
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Default Re: Patch

Hmm. I tend to agree with Jurri. The patch seems to have a bug that makes a nasty horror attack heros who are not horror marked. This could be very frustrating for some players.

What do other players think?
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  #169  
Old November 5th, 2006, 01:15 PM
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Default Re: Patch

As I've pmed you about, I obviously require the game to be patched.
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  #170  
Old November 5th, 2006, 03:40 PM
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Default Re: Patch

I'm for posptponing patching.
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