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  #161  
Old January 2nd, 2005, 07:46 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

Space Monsters are now a playable race in Invasion!
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #162  
Old January 3rd, 2005, 07:42 AM

XenoTheMorph XenoTheMorph is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

Quote:
Combat Wombat said:
Space Monsters are now a playable race in Invasion!
That sounds interesting!
you might need to flesh out the components a little.
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  #163  
Old January 6th, 2005, 10:48 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

If anyone has any questions that they would like answered in a FAQ please post them so they can be added to the FAQ file so everyone can benifit from them.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #164  
Old January 7th, 2005, 08:13 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

Does anyone know if the .wav files used by the game need to be in a certin format to work?
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #165  
Old January 9th, 2005, 09:42 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

No. But if you are adding new sound effects, I would just save them as 16-bit stereo .wavs as the current files are. It saves space, especially if you are using better quality .wav files from other games.
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  #166  
Old January 12th, 2005, 10:52 AM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

A new Invasion! is going to begin on the 18th go here to reserve your spot:
http://www.spaceempires.net/home/

It is currently the second news item from the top.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #167  
Old January 16th, 2005, 02:48 AM
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Default Re: Invasion! Mod Discussion Beta 0.41

Finalized Invasion! 0.41 Changelist
Planned Release Date: Tuesday January 18th

Beta 0.41
Added Tech(s): Advanced Ship Construction
Added Unit(s): 11 new advanced ship hulls
Fixed problem in events file where events were not in the correct order
Fixed Ion Engine III
Boosted all bonus movement for all engine reactors
Made it more profitable to scrap facilitys and ships
Made it cheaper to mothball ships
Balanced PPBs
Buffed Laser Damage Slightly
Ship Construction cost lowered 50%
Base Construction cost lowered 25%
Removed Engine Mounts until a proper fix can be created for the exploit
Added Component(s): Large Cargo Bay I-III
Added Component(s): Phase Shift Cargo Bay
Added Tech(s): Cargo Storage IV
Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability)
Modified Component(s): Supply Storage to Fuel Storage Tank
Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell
Modified Component(s): Emergency Propulsion to Solid Fuel Engine
Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor
Fixed Component(s): Omni-Colony(description had a mistake)
Added Component(s): Large Fuel Storage Tank I-III
Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo
Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser
Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster
Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere
All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy
Added Component(s): Chemical Laser I-V
Added Component(s): Massive Chemical Laser
Modified Unit(s): Colony Slug Ship to Generation Ship
Added Tech(s): Infantry
Modified Tech(s): Troops to Heavy Armor
Removed Tech(s): Heavy Armor V
Added Unit(s): Police, Grunt, Special Forces, Mech Infantry
Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game
Added Tech(s): Basic Stellar Harnessing
Added Component(s): Advanced Solar Panel I-III
Fixed Tech(s): Rune Techs no longer show up as projects you can research
Added New Intro.bmp(old ones still available in folder)
Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron)
Added Component(s): Cargo Expander I-III
Added Extra Combat Movement to Fighter Engines
Added Unit(s): Space Walker
Added Component(s): Airlock
Added Component(s): Squadron Bay I-III
Added Event(s): When Pigs Fly(with a image too!)
Added alot of new Emperor Titles
Halved size of all remote resource gathering components
Fixed problems in the intro.bmp
Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction
Finished giving every unit and ship a description
Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III
Updated data files for use with FQM Deluxe v2.09
Updated shipsets and cleaned out useless Ai files
Changed Monster Tech to Monster Evolution
Removed AI only mounts in CompEnhancement.txt
Added Monster Unit(s): Spawn
Wrote Generic Space Monster Rules for PBW.txt
Added FAQ.txt
Added Empires folder
Added Example Space Monster race
Cleared out old Space Monster AI files.
Updated descriptions for Monster Habitat I-II
Lowered Ship Construction cost again so the multiple lines of research would be balanced.
Added an Invasion! Icon file for use in the future.
Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I
Rebalanced Leaky Shields and Armor
Lowered ammount of supplies generated by solar panels
Gave Solar Sails the armor ability so they are destroyed first
Fixed description mistake in Expert Engineering Team component
Raised Cost of Cargo Tech Area slightly
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #168  
Old January 18th, 2005, 02:29 AM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Mod Discussion Beta 0.41

Invasion! Beta 0.41 Has Been Released


Download Invasion! 0.41 here: http://www.spaceempires.net/cw/Invasion.rar

This Version has more changes than any previous Version.

Important Notes: Uncompatiable with previous Versions, you need FQM Deluxe and Image Mod and the new Sound Mod to play properly. There us now a very limited FAQ included and a basic layout of rules concerning the use of Space Monster as a playable race.


Change Log:
Uncompatiable with previous Versions
Added Tech(s): Advanced Ship Construction
Added Unit(s): 11 new advanced ship hulls
Fixed problem in events file where events were not in the correct order
Fixed Ion Engine III
Boosted all bonus movement for all engine reactors
Made it more profitable to scrap facilitys and ships
Made it cheaper to mothball ships
Balanced PPBs
Buffed Laser Damage Slightly
Ship Construction cost lowered 50%
Base Construction cost lowered 25%
Removed Engine Mounts until a proper fix can be created for the exploit
Added Component(s): Large Cargo Bay I-III
Added Component(s): Phase Shift Cargo Bay
Added Tech(s): Cargo Storage IV
Removed Component(s): Quantum Reactor (I ended up adding it back in and removed the Zero-Point Energy Reactors unlimited supply ability)
Modified Component(s): Supply Storage to Fuel Storage Tank
Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell
Modified Component(s): Emergency Propulsion to Solid Fuel Engine
Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor
Fixed Component(s): Omni-Colony(description had a mistake)
Added Component(s): Large Fuel Storage Tank I-III
Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo
Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser
Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster
Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere
All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy
Added Component(s): Chemical Laser I-V
Added Component(s): Massive Chemical Laser
Modified Unit(s): Colony Slug Ship to Generation Ship
Added Tech(s): Infantry
Modified Tech(s): Troops to Heavy Armor
Removed Tech(s): Heavy Armor V
Added Unit(s): Police, Grunt, Special Forces, Mech Infantry
Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game
Added Tech(s): Basic Stellar Harnessing
Added Component(s): Advanced Solar Panel I-III
Fixed Tech(s): Rune Techs no longer show up as projects you can research
Added New Intro.bmp(old ones still available in folder)
Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron)
Added Component(s): Cargo Expander I-III
Added Extra Combat Movement to Fighter Engines
Added Unit(s): Space Walker
Added Component(s): Airlock
Added Component(s): Squadron Bay I-III
Added Event(s): When Pigs Fly(with a image too!)
Added alot of new Emperor Titles
Halved size of all remote resource gathering components
Fixed problems in the intro.bmp
Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction
Finished giving every unit and ship a description
Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III
Updated data files for use with FQM Deluxe v2.09
Updated shipsets and cleaned out useless Ai files
Changed Monster Tech to Monster Evolution
Removed AI only mounts in CompEnhancement.txt
Added Monster Unit(s): Spawn
Wrote Generic Space Monster Rules for PBW.txt
Added FAQ.txt
Added Empires folder
Added Example Space Monster race
Cleared out old Space Monster AI files.
Updated descriptions for Monster Habitat I-II
Lowered Ship Construction cost again so the multiple lines of research would be balanced.
Added an Invasion! Icon file for use in the future.
Added 38 Brand New Sounds, many of which will be used for the Space Monsters there sounds are included in the Sound Mod Pack created by Fyron and I
Rebalanced Leaky Shields and Armor
Lowered ammount of supplies generated by solar panels
Gave Solar Sails the armor ability so they are destroyed first
Fixed description mistake in Expert Engineering Team component
Raised Cost of Cargo Tech Area slightly

And of course if you have any comments or questions you can post them here.

Also this post marks my 1 year anniversery of being a member of this wonderful Online community from my first post here to this one it has been alot of fun. I hope everyone enjoys this Version of Invasion! as much as I have testing it. Soon I will begin a new offical Invasion! PBW game and I invite everyone to join.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #169  
Old January 18th, 2005, 05:21 AM
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Atrocities Atrocities is offline
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Default Re: Invasion! Beta 0.41 Released!

AWSOME.
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  #170  
Old January 19th, 2005, 10:56 AM
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Combat Wombat Combat Wombat is offline
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Default Re: Invasion! Beta 0.41 Released!

Quote:
Atrocities said:
AWSOME.
Yep it is

Even better is the fact that the new Invasion! PBW game is now starting! Everyone that wants to play as a monster better grab a spot fast. It's going to be alot of fun.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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