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  #161  
Old January 15th, 2010, 05:12 AM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.
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  #162  
Old January 15th, 2010, 10:21 AM

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Default Re: Warhammer MA: Empire

The Celestial sprite looks a little like the Tomb King sprite. Is he related by any chance?
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  #163  
Old January 15th, 2010, 10:27 AM

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Default Re: Warhammer MA: Empire

Only by his love of bling!

The light wizard might be even more similar - he has a blue and gold stripe egyptian style headpiece.
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  #164  
Old January 15th, 2010, 02:06 PM

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Default Re: Warhammer MA: Empire

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Originally Posted by Sombre View Post
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.
If only there was an easy way to restrict spells by nation
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  #165  
Old January 15th, 2010, 04:09 PM
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Default Re: Warhammer MA: Empire

You could give the amethyst wizards some juicy national death battlesummoning spells (perhaps shade-like beings), which they could spam instead of undead summons? It's just a matter of making the spell seem better than animate dead in the eyes of the AI. (more effects, increased range?)
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  #166  
Old January 15th, 2010, 04:23 PM

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Default Re: Warhammer MA: Empire

That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.
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  #167  
Old January 15th, 2010, 04:37 PM
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Default Re: Warhammer MA: Empire

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Originally Posted by rdonj View Post
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.
There's one trick that one could use to make the spell seem more useful in the eyes of the AI. Since raise dead gives 10 soulless, we need to top that with >10 things summoned per spell. Giving the spell improved range and precision values might allow us to make the spell summon less guys (needs testing).

Make the spell summon say 15 Fillerunits. Being size 1, they will fill up 3 squares. Then make the summon spell nextspell a AoE1 instaskill spell. This will kill all of the fillers we summoned. Then have the *real* summoning the effect by nextspelling the nextspell.

Elegant? No (the spell will show wrong effect number in its description)

Will it work? ..Probably
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  #168  
Old February 5th, 2010, 01:49 AM

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Default Re: Warhammer MA: Empire

Obligatory sombre-nagging bump
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  #169  
Old February 5th, 2010, 02:51 AM

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Default Re: Warhammer MA: Empire

Wouldn't it be more fun instead of doing fillerunit shenanigans to just create shade units with exhaustion? That way they'd never get overwhelming(and the whole idea of shades able to pierce the veil just for a few short moments is awesome)
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  #170  
Old February 5th, 2010, 03:04 AM

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Default Re: Warhammer MA: Empire

Exhaustion wouldn't quite be the right effect for that. Instead I'd suggest a low maxage and nextspelling decay on them. It would be closer to the effect that you're going for.
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