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  #161  
Old December 10th, 2006, 02:21 AM
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Default Re: The problem of low hit points on humans

Sorry it's taken so long for me to respond, Agrajag, but I've had the worst cold. I'm not going to copypaste the whole argument and take your statements apart line by line because the modifiers have asked that we keep that sort of thing to a minimum.

First of all, Agrajag, randomness doesn't make a unit better or worse by itself. All you're saying is that you prefer cloned robots in sterile environments over dynamic models. So would I if I were fighting a war with them, but that doesn't mean such a thing makes the game better in any way. One of the best parts of this game is that unpredictible things can and do happen.
Yes, Mages have abilities which are not Hp dependent, my suggestion to combat this might be to make some spells cost hp to cast. Regardless, you're not making a valid argument because the problem with Mages exists now as you state it, and my Hp system doesn't affect it, other than changing something unrealistic into something more realistic. Eggs-your sterile environment where all the baby chicks look alike-must be broken to make a good omelette.

Second of all, yes, 12 sizes would take more work to implement, because you'd be doubling the scale of the combat square. That would both cause problems and create opportunities.
12 divides by 4. It divides by half, thirds, fourths, sixths, and twelths, which makes it more useful than the number 6, and infinitely better than the number 10, which I'm glad to see Dom makes minimal use of. It's just a suggestion though, to reiterate: done for personal preference and because it provides nice scaling.

No, in my idea, Hp are not based solely on size, which is why I allow for a broad range of Hp at every size level to reflect various degrees of toughness at every level of size. If I suggested that units have from 1 to 12 hp depending on their size level, instead of per size level, with the minimum Hp modified by size level, then your statement would be correct.
Elite units would probably fall between 9 and 11 hp per size level. The range of randomness should be quite small due to the selection process you mentioned earlier, and because I agree that, generally speaking, more expensive, resource-intensive units should be more predictible (but not totally, automatonically predictible).

Ok, here is where you are the most incorrect, I feel. Dom is fantasy, yes, but it's not the kind of pulp fantasy you're referring to. It's based on real-world history and real-world mythology, as well as creative fantasy, which is different than elves and dwarves and dragons in different lewd combinations. The "fantasy books" it's based on, if any, are H.P. Lovecraft's works, the Mabinogion, the Bible, the Prose and Poetic Eddas of Snorri Sturluson, the Egyptian and Tibetan Books of the Dead, the Illiad and the Odyssey, etc. So, while not all nations are Rome or Greece or China, all of the nations in the game are meant to be every bit as valid as a Rome a Greece or a China, which means they should be portrayed as realistic and sensible to a competitive degree. And for that matter, quite a lot of the nations aren't medieval. I dislike the word "fantasy" used to discribe this game and related areas of interest, anyway, I feel it's not only incorrect, but demeaning. Even Tolkien, who started the whole pulp fantasy phenomenon (with help and influence from H. Ryder Haggard, R.A. Howard, H.P Lovecraft, C.S. Lewis and L. Frank Baum, among others) was-along with his peers-a great deal more creative and energetic than much if not most of the derivitive drivel that came after. It's a good thing there were authors like Michael Moorcock and Fritz Leiber writing fantasy, or I might have become an accountant or a lawyer.
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  #162  
Old November 4th, 2007, 02:46 PM

Lord_Bob Lord_Bob is offline
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Default Re: Heroes != every recruitable commander.

I know this is an old topic that I am resurrecting, but instead of making the "Human Heroes" more powerfull.... why not make more of them? Certainly there are more humans than Giants, so why not more human heroes? Make the "Heroe Event" for the "lesser" heroes more common???? OR Make it for more heroes. Like a squad of Human Heroes show up, instead of one ancient vampire. There defense and attack should be bumped up a lot though. It's not like that will stop them from dying.

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